Commit graph

  • 056e848a97 Fix bug Cleaning_workshop w/ consecutive cleaning master Antoine H 2021-02-09 10:09:21 +01:00
  • 5a32d3f4d1 Hide unnecessary logs Antoine H 2021-02-09 10:02:51 +01:00
  • bece7031a7 Fib bug client disappear after consuming Antoine H 2021-02-09 10:00:34 +01:00
  • 5b73956cfa Add AudioManager + Evolutive Background music Antoine H 2021-02-05 13:00:19 +01:00
  • 9f73ff8cb6 Begin Adventurer_controller Antoine H 2021-02-04 09:53:02 +01:00
  • 03f1bbc599 Add basic background music behavior Antoine H 2021-02-03 14:18:55 +01:00
  • 3bc7c9c7ee Handle HardObstacle solving by player Antoine H 2021-01-28 15:34:58 +01:00
  • 377916ffb2 Angry client display Antoine H 2021-01-28 14:19:58 +01:00
  • 74305b41ab Mug display dirty state Antoine H 2021-01-28 14:01:16 +01:00
  • e89483d612 Refactoring of status system to prevent bug w/ events Antoine H 2021-01-27 15:31:18 +01:00
  • fd8306645b Update Event system + Add basic HardObstacle Antoine H 2021-01-22 17:34:44 +01:00
  • ca8790bb19 Display in hands Mug for Tavernkeeper Antoine H 2021-01-19 10:46:47 +01:00
  • aa850a7c0b Force awakening if needed for Singleton Antoine H 2021-01-19 10:46:07 +01:00
  • a940cb64ba Working Event system & SoftObstacle Antoine H 2021-01-17 17:56:17 +01:00
  • 08f623a1b1 Add temporary speed mode Antoine H 2021-01-17 13:43:41 +01:00
  • 63e88c3a27 Change client spawn logic (coroutine) Antoine H 2021-01-17 13:39:56 +01:00
  • c41d6af3d1 Start SoftObstacles Antoine H 2021-01-17 10:57:22 +01:00
  • 5466d6d66e Start EventManager Antoine H 2021-01-17 10:57:00 +01:00
  • 8c2c988c70 Fix Cleaning_workshop for multiple Mugs Antoine H 2021-01-13 16:03:20 +01:00
  • e2a9931788 Add GameSystem.prefab Antoine H 2021-01-13 15:05:22 +01:00
  • 6e865410d7 Update SIngleton definitions for easier use in Inspector Antoine H 2021-01-13 15:05:09 +01:00
  • 4289fae167 Add Mug Prefab + Vodka icon Antoine H 2021-01-13 14:59:50 +01:00
  • 901a2b6c10 Add more interface w/ Unity Inspector and Managers Antoine H 2021-01-13 13:32:24 +01:00
  • 4f99687ae2 Add StockManager + Multiple minor Fix Antoine H 2021-01-12 16:55:43 +01:00
  • 1360a3f978 Start assignOrder Antoine H 2021-01-12 10:41:48 +01:00
  • 1696694db5 Update to assignTarget Antoine H 2021-01-12 10:20:30 +01:00
  • 2dbb5e4dfe Quick fix NavMesh + Start Vodka production Antoine H 2021-01-08 12:12:40 +01:00
  • 363845b456 Handle continuous interactions + Add Cleaning_workshop.prefab Antoine H 2021-01-08 11:05:45 +01:00
  • 6cce785d2c Create Production_workshop.prefab + Start UI display for prep Antoine H 2021-01-07 19:02:52 +01:00
  • 998cc81e0a First Reward system (Gold) Antoine H 2021-01-07 14:45:19 +01:00
  • caf73dfc25 Fix UIWaitingTimer and client status Antoine H 2021-01-07 14:00:22 +01:00
  • c7e6219b9e Client order display Antoine H 2021-01-07 11:29:20 +01:00
  • 7123c54b1e First UI Timer Antoine H 2021-01-06 16:43:08 +01:00
  • cd5b96d5b5 Restore changes from client animation branch Antoine H 2021-01-06 13:34:01 +01:00
  • fb6df624b7 Restore oldman animation Antoine H 2021-01-06 13:26:34 +01:00
  • a801f2d875 Micro change to Tavernkeeper_controller Antoine H 2021-01-06 13:24:42 +01:00
  • c16c39afd4 Add client prefab and variants Antoine H 2021-01-06 13:15:26 +01:00
  • 1c8711561b Minifix for better client navigation near seats Antoine H 2021-01-04 15:59:58 +01:00
  • 8ba1513020 Add obstacle component for waiting client Antoine H 2021-01-04 15:34:54 +01:00
  • 772a7b665f Ajout + de chaises / clients Antoine H 2021-01-04 14:09:46 +01:00
  • 81dfbfaa57 Functionnal navigation / service Antoine H 2020-12-31 16:24:44 +01:00
  • 7a7fcb6ac1 Client_controller status + client navigation (leaving) Antoine H 2020-12-31 12:53:02 +01:00
  • 2db3e27a47 First client navigation Antoine H 2020-12-30 20:09:20 +01:00
  • 57088cfd12 Encapsulation movement Tavernkeeper_controller Antoine H 2020-12-28 10:52:50 +01:00
  • 82e1f258e3 Edit sample scene for dynamic spawn of Oldman Antoine H 2020-12-18 12:15:05 +01:00
  • fbf7c04241 Add Resources Folder for loading assest at runtime + Temporary clirnt prefab (Oldman) Antoine H 2020-12-18 12:14:01 +01:00
  • 641ce0abcb Add ClientManager Antoine H 2020-12-18 12:12:45 +01:00
  • 4099e2908f GameSystem en Singleton + début timer service + Slow-mode Antoine H 2020-12-14 16:23:54 +01:00
  • f37d3ffcd1 Tag update (tag = interface) Antoine H 2020-12-10 16:09:02 +01:00
  • ed07f1332e Modif utilisation générique des IGrabable quand action sans hit Antoine H 2020-12-10 15:38:47 +01:00
  • 825de9e1b1 Quick fix to Cleaning_workshop + working currentMug in Production_workshop + cleaner Logs Antoine H 2020-12-10 14:58:15 +01:00
  • c8682b208a Working Cleaning_workshop Antoine H 2020-12-10 14:38:20 +01:00
  • f71d1e8b62 Decomposition des Workshop Antoine H 2020-12-10 13:51:16 +01:00
  • 4aa2aef787 Factorisation des Usable Antoine H 2020-12-10 11:57:23 +01:00
  • 5b787c7da6 Fix interactions IGrabable + Ajout interface IUsable Antoine H 2020-12-10 10:49:36 +01:00
  • eacf4f2711 Factorisation des interactions IGrabable Antoine H 2020-12-09 15:41:56 +01:00
  • c254d73103 Tilemap Part1 Lucin 2020-12-09 14:59:07 +01:00
  • 49e03112fd Add temporary visual + Start Sink Antoine H 2020-12-07 17:23:47 +01:00
  • 00211b3170 Warnings for Tags/Layers Antoine H 2020-12-07 17:22:30 +01:00
  • c710d3c38e Little cleaner code Antoine H 2020-12-07 16:04:11 +01:00
  • 573dc63762 Add dirty attribute on Mug Antoine H 2020-12-07 15:42:25 +01:00
  • e35f652c56 Add consuming time on client Antoine H 2020-12-07 15:40:34 +01:00
  • a02db5aba5 Mini Fix for Exception Antoine H 2020-12-05 20:28:33 +01:00
  • 4355551189 Comments + Tests Antoine H 2020-12-05 15:22:00 +01:00
  • 538f05aa15 Add Workshop (+tag) Antoine H 2020-12-05 13:38:13 +01:00
  • 16248cdf16 Ajout Consumable Antoine H 2020-12-04 21:49:58 +01:00
  • 80704e1ba3 Add Client_controller and mug interaction Antoine H 2020-12-04 13:12:01 +01:00
  • 70024c7b6a Start working Mug.cs Antoine H 2020-12-04 11:15:18 +01:00
  • 71d6586baf Ajout Interface Grabable + Start Mug Implementation Antoine H 2020-12-03 18:52:34 +01:00
  • 594de91135 Utilisation layer-mask (Optionnel) pour les interactions Antoine H 2020-12-03 15:41:30 +01:00
  • 4db5201ecb Annule commit test Antoine H 2020-12-03 15:03:46 +01:00
  • a8085decbc Commit test Antoine H 2020-12-03 15:01:24 +01:00
  • c3b908be0d Suppresion fichier bidons Antoine H 2020-12-02 19:04:42 +01:00
  • 67a68c00f8 Merge branch 'master' of https://github.com/AntoineHX/ProjetPatate Antoine H 2020-12-02 19:03:25 +01:00
  • 8a9607a5fa Ajout fichier bidon pour visualisation git Antoine H 2020-12-02 19:01:14 +01:00
  • e59f4d8d80 Suppression fichier bidon Drokabelly 2020-12-02 18:59:53 +01:00
  • 830dd29a2e Ajout d'un fichier bidon pour test d'affichage des branches sous Git Extension Drokabelly 2020-12-02 18:30:08 +01:00
  • 0251aa5376 Limitation de transports/distribution d'objets avec tag Antoine H 2020-12-02 17:57:44 +01:00
  • 85d366d32e Objet transportés invisibles Antoine H 2020-12-02 17:14:17 +01:00
  • 3ab91fb604 Debut test grab Antoine H 2020-12-02 12:31:12 +01:00
  • 509d9e42cd Fix animation tavernier (Has exit time) Antoine H 2020-12-02 10:41:58 +01:00
  • c3c2f47b45 Début contrôle des deux mains du tavernier Antoine H 2020-12-02 10:40:27 +01:00
  • af7c65e845 Ajouts de sprites temporaires + Prefab Tavernier déplaçable Antoine H 2020-12-01 17:08:40 +01:00
  • de1d02359b Test commit Antoine H 2020-12-01 15:40:40 +01:00
  • 57f3d0aa4e Initial commit Antoine H 2020-11-28 21:45:25 +01:00