Ajout Interface Grabable + Start Mug Implementation
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5 changed files with 81 additions and 0 deletions
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@ -348,6 +348,7 @@ GameObject:
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m_Layer: 8
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m_Name: Chicken
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m_TagString: Grabable
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12
Assets/Scripts/IGrabable.cs
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12
Assets/Scripts/IGrabable.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IGrabable
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{
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//Unity inspector doesn't handle interface...
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// int size {get; set;} //Size (1 or 2 hands) of the object
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void use();
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void take();
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void drop(Transform position); //Drop to position
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}
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11
Assets/Scripts/IGrabable.cs.meta
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11
Assets/Scripts/IGrabable.cs.meta
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33
Assets/Scripts/Mug.cs
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33
Assets/Scripts/Mug.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Mug : MonoBehaviour, IGrabable
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{
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public int size = 1; //Size (1 or 2 hands) of the object
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public void use()
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{
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}
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public void take()
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{
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}
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public void drop(Transform position) //Drop to position
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Mug.cs.meta
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11
Assets/Scripts/Mug.cs.meta
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@ -0,0 +1,11 @@
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