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10 changed files with 493 additions and 12 deletions
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8
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BIN
Assets/Scenes/Tests/SampleScene/NavMesh-NavMesh.asset
Normal file
BIN
Assets/Scenes/Tests/SampleScene/NavMesh-NavMesh.asset
Normal file
Binary file not shown.
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: cc7937d7981ac7544ad06b3b6e620754
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NativeFormatImporter:
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userData:
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assetBundleVariant:
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|
@ -1,9 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
//Define the behavior of a client
|
||||
[RequireComponent(typeof(Collider2D))]
|
||||
[RequireComponent(typeof(NavMeshAgent))]
|
||||
public class Client_controller : MonoBehaviour, IUsable
|
||||
{
|
||||
public float consumeTime = 3.0f; //Time to consume currentMug
|
||||
|
@ -12,6 +14,10 @@ public class Client_controller : MonoBehaviour, IUsable
|
|||
float consumeTimer;
|
||||
GameObject currentMug = null; //Mug currently held by the client
|
||||
|
||||
Transform target;
|
||||
Vector2 destination;
|
||||
NavMeshAgent agent;
|
||||
|
||||
//Handle objects interactions w/ Workshop
|
||||
//Return wether the object is taken from tavernkeeper
|
||||
public bool use(GameObject object_used)
|
||||
|
@ -55,11 +61,26 @@ public class Client_controller : MonoBehaviour, IUsable
|
|||
Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly");
|
||||
if(gameObject.tag != "Usable")
|
||||
Debug.LogWarning(gameObject.name+" tag should be set to 'Usable' to work properly");
|
||||
|
||||
// Navigation //
|
||||
agent = GetComponent<NavMeshAgent>();
|
||||
//Prevent rotation of the ground at movement
|
||||
agent.updateRotation = false;
|
||||
agent.updateUpAxis = false;
|
||||
//Get target
|
||||
agent.destination = ClientManager.Instance.assignTarget().position;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//Navigation
|
||||
// if (Vector2.Distance(destination, target.position) > 1.0f)
|
||||
// {
|
||||
// destination = target.position;
|
||||
// agent.destination = destination;
|
||||
// }
|
||||
|
||||
//Timer
|
||||
if (currentMug!= null) //Consuming mug if there's one
|
||||
{
|
||||
|
|
|
@ -9,18 +9,20 @@ public sealed class ClientManager : MonoBehaviour
|
|||
int currentNbClient = 0;
|
||||
int nbMaxClients = 1;
|
||||
bool clientSpawnReady = false;
|
||||
float clientSpawnTimer = 2.0f; //Intial time before first spawn (pseudo-random after that)
|
||||
float clientSpawnTimer = 0.5f; //Intial time before first spawn (pseudo-random after that)
|
||||
float maxTimeNewClients = 10.0f;
|
||||
|
||||
string ClientRessourceFolder = "Clients";
|
||||
Vector3 spawnPosition = new Vector3(0, 0, 0);
|
||||
private Object[] clients;
|
||||
|
||||
Vector3 spawnPosition = new Vector3(0, 0, 0); //TODO : Use gameObject
|
||||
Dictionary<Transform, bool> targets_dict; //Dict with target and wether they're taken by a client
|
||||
|
||||
//Request new client
|
||||
//Return wether a new client was created
|
||||
public bool clientRequest()
|
||||
{
|
||||
if(clientSpawnReady && currentNbClient<nbMaxClients)
|
||||
if(clientSpawnReady && currentNbClient<nbMaxClients && targets_dict.ContainsValue(false))
|
||||
{
|
||||
GameObject newClient = (GameObject)clients[Random.Range(0, clients.Length)];
|
||||
// Debug.Log("Spawning "+clientPrefab.name+" at "+spawnPosition);
|
||||
|
@ -34,9 +36,24 @@ public sealed class ClientManager : MonoBehaviour
|
|||
return false; //No new client
|
||||
}
|
||||
|
||||
//Assign a random available target
|
||||
public Transform assignTarget()
|
||||
{
|
||||
List<Transform> avail_tgt = new List<Transform>();
|
||||
foreach(KeyValuePair<Transform, bool> tgt in targets_dict)
|
||||
if(tgt.Value is false)
|
||||
avail_tgt.Add(tgt.Key);
|
||||
|
||||
Transform target = avail_tgt[Random.Range(0, avail_tgt.Count)];
|
||||
targets_dict[target]=true;
|
||||
return target;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
// Load clients prefabs //
|
||||
|
||||
// Find all assets labelled with 'usable' :
|
||||
// string[] guids = AssetDatabase.FindAssets("", new string[] {"Assets/Prefabs/Characters/Clients"});
|
||||
|
||||
|
@ -52,6 +69,31 @@ public sealed class ClientManager : MonoBehaviour
|
|||
{
|
||||
Debug.Log(gameObject.name+" : "+c.name + " loaded");
|
||||
}
|
||||
|
||||
// Load Client spawn point //
|
||||
GameObject spawnObj = GameObject.Find("/GameSystem/ClientSpawn");
|
||||
if (spawnObj is null)
|
||||
throw new System.Exception("No ClientSpawn GameObject found under GameSystem");
|
||||
spawnPosition = spawnObj.transform.position;
|
||||
|
||||
// Load Client targets //
|
||||
targets_dict = new Dictionary<Transform, bool>();
|
||||
GameObject targetsObj = GameObject.Find("/GameSystem/Targets");
|
||||
if (targetsObj is null)
|
||||
throw new System.Exception("No Targets GameObject found under GameSystem");
|
||||
|
||||
Component[] targets = targetsObj.GetComponentsInChildren<Transform>();
|
||||
if(targets != null)
|
||||
{
|
||||
foreach(Transform target in targets)
|
||||
{
|
||||
if(target.gameObject.name != "Targets")
|
||||
{
|
||||
targets_dict.Add(target, false);
|
||||
Debug.Log("Client target : "+ target.gameObject.name + target.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.h8man.2d.navmeshplus": "https://github.com/h8man/NavMeshPlus.git#master",
|
||||
"com.unity.2d.animation": "4.2.6",
|
||||
"com.unity.2d.pixel-perfect": "3.0.2",
|
||||
"com.unity.2d.psdimporter": "3.1.6",
|
||||
|
|
|
@ -1,5 +1,12 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.h8man.2d.navmeshplus": {
|
||||
"version": "https://github.com/h8man/NavMeshPlus.git#master",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "86ceea0dfe7bcd8db2a486bd68c4c095ae4299e0"
|
||||
},
|
||||
"com.unity.2d.animation": {
|
||||
"version": "4.2.6",
|
||||
"depth": 0,
|
||||
|
|
|
@ -73,7 +73,7 @@ NavMeshProjectSettings:
|
|||
m_Settings:
|
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- serializedVersion: 2
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agentTypeID: 0
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agentRadius: 0.5
|
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agentRadius: 0.1
|
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agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.75
|
||||
|
@ -85,6 +85,8 @@ NavMeshProjectSettings:
|
|||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
maxJobWorkers: 0
|
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preserveTilesOutsideBounds: 0
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debug:
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m_Flags: 0
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m_SettingNames:
|
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|
|
Loading…
Add table
Add a link
Reference in a new issue