Comments + Tests
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538f05aa15
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5 changed files with 30 additions and 19 deletions
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@ -2,14 +2,16 @@
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a client
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[RequireComponent(typeof(Collider2D))]
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public class Client_controller : MonoBehaviour
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{
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public float consumeTime = 3.0f; //Time to consume currentMug
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public float waitingTime = 10.0f; //Patience after ordering
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GameObject currentMug = null;
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GameObject currentMug = null; //Mug currently held by the client
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//Return wether the object is taken from tavernkeeper
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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public bool use(GameObject object_used)
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{
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if(currentMug is null) //No mug in hand
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@ -3,14 +3,13 @@ using System.Collections.Generic;
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using UnityEngine;
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using System;
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//Represents consumable : sprite and informations
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public class Consumable //: MonoBehaviour
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{
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private HashSet<string> allowed_types = new HashSet<string>(new [] {"beer", "pression", "vodka"});
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private string _type;
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private string _type; //Type from allowed_types
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private int _value;
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private Sprite _sprite;
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private Sprite _sprite; //Display details
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//Read-only accessors
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public string Type
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@ -29,9 +28,11 @@ public class Consumable //: MonoBehaviour
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// set{}
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}
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//Constructor
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//TODO : Handle sprite = null
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public Consumable(string type, int value, Sprite sprite)
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{
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//Test if type is an allowed type
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if(!allowed_types.Contains(type))
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{
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throw new Exception("Invalid consumable type :"+type);
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a mug (movable container of Consumable)
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[RequireComponent(typeof(Collider2D))]
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public class Mug : MonoBehaviour, IGrabable
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{
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@ -23,7 +24,7 @@ public class Mug : MonoBehaviour, IGrabable
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gameObject.transform.position = position;
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}
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public void fill(Consumable new_content)
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public void fill(Consumable new_content) //Fill Mug w/ new Consumable
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{
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if(content is null)
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{
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@ -34,7 +35,7 @@ public class Mug : MonoBehaviour, IGrabable
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Debug.Log(gameObject.name+" cannot be filled (already full) with "+new_content.Type);
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}
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}
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public void consume()
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public void consume() //Empty Mug of its Consumable
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{
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content=null;
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}
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@ -79,10 +79,15 @@ public class Tavernkeeper_controller : MonoBehaviour
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rigidbody2d.MovePosition(position); //Movement processed by the phyisc engine for Collision, etc.
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}
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//Handle action with hands
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//TODO : Factoriser actions des IGrabable et actions des Clients/Workshop
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//Handle action with hands ("left" or "right")
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void handAction(string hand)
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{
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//Test
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if(!hand_container.ContainsKey(hand))
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{
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throw new Exception("Invalid key for hands :"+hand);
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}
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// Test collision of ray from tavernkeeper center (A verifier) at action_dist unit distance on Interactions layer
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RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, action_dist, LayerMask.GetMask("Interactions"));
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if (hit.collider != null)
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@ -91,6 +96,8 @@ public class Tavernkeeper_controller : MonoBehaviour
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// Debug.Log("Raycast has hit the object " + hit_object.name+ hit_object.tag);
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if (hit_object != null)
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{
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//Handle objects interactions by tags
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//TODO : Factoriser actions des IGrabable et actions des Clients/Workshop
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if(hit_object.tag == "Mug")
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{
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if(hand_container[hand] is null) //Empty hand : try grab mug
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@ -115,7 +122,6 @@ public class Tavernkeeper_controller : MonoBehaviour
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if(client.use(hand_container[hand])) //Interactions w/ object in hands
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{
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//Object taken by client
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// Destroy(hand_container[hand]);
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hand_container[hand]=null;
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}
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}
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@ -129,20 +135,19 @@ public class Tavernkeeper_controller : MonoBehaviour
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if(workshop.use(hand_container[hand])) //Interactions w/ object in hands
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{
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//Object taken by workshop
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// Destroy(hand_container[hand]);
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hand_container[hand]=null;
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}
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}
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}
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else
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{
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Debug.Log(hit_object.tag+" tag not handled by "+gameObject.name);
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}
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}
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}
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//Full hand : drop
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else if (hand_container[hand] != null)
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else if (hand_container[hand] != null) //Hand full and no hits
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{
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// Debug.Log("Hand full with "+ hand_container[hand]);
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// hand_container[hand].transform.SetParent(null);
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if (hand_container[hand].tag == "Mug")
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if (hand_container[hand].tag == "Mug") //Drop mug on player position
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{
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Mug obj = hand_container[hand].GetComponent<Mug>();
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if(obj !=null)
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@ -2,15 +2,17 @@
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a workshop (producer of Consumable)
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[RequireComponent(typeof(Collider2D))]
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public class Workshop : MonoBehaviour
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{
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public string product_name;
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public int product_value;
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public Sprite product_sprite;
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public float prepTime = 2.0f;
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protected int _stock = 5;
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public float prepTime = 2.0f; //Time for preparation of product
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protected int _stock = 5; //Stock of prodcut
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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public bool use(GameObject object_used)
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{
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