Commit graph

42 commits

Author SHA1 Message Date
Antoine H
fd8306645b Update Event system + Add basic HardObstacle 2021-01-22 17:34:44 +01:00
Antoine H
ca8790bb19 Display in hands Mug for Tavernkeeper 2021-01-19 10:46:47 +01:00
Antoine H
a940cb64ba Working Event system & SoftObstacle 2021-01-17 17:56:17 +01:00
Antoine H
63e88c3a27 Change client spawn logic (coroutine) 2021-01-17 13:39:56 +01:00
Antoine H
5466d6d66e Start EventManager 2021-01-17 10:57:00 +01:00
Antoine H
8c2c988c70 Fix Cleaning_workshop for multiple Mugs 2021-01-13 16:03:20 +01:00
Antoine H
e2a9931788 Add GameSystem.prefab 2021-01-13 15:05:22 +01:00
Antoine H
901a2b6c10 Add more interface w/ Unity Inspector and Managers 2021-01-13 13:32:24 +01:00
Antoine H
4f99687ae2 Add StockManager + Multiple minor Fix 2021-01-12 16:55:43 +01:00
Antoine H
1360a3f978 Start assignOrder 2021-01-12 10:41:48 +01:00
Antoine H
2dbb5e4dfe Quick fix NavMesh + Start Vodka production 2021-01-08 12:12:40 +01:00
Antoine H
363845b456 Handle continuous interactions + Add Cleaning_workshop.prefab 2021-01-08 11:05:45 +01:00
Antoine H
6cce785d2c Create Production_workshop.prefab + Start UI display for prep 2021-01-07 19:02:52 +01:00
Antoine H
998cc81e0a First Reward system (Gold) 2021-01-07 14:45:19 +01:00
Antoine H
caf73dfc25 Fix UIWaitingTimer and client status 2021-01-07 14:00:22 +01:00
Antoine H
c7e6219b9e Client order display 2021-01-07 11:29:20 +01:00
Antoine H
7123c54b1e First UI Timer 2021-01-06 16:43:08 +01:00
Antoine H
cd5b96d5b5 Restore changes from client animation branch 2021-01-06 13:34:01 +01:00
Antoine H
c16c39afd4 Add client prefab and variants 2021-01-06 13:15:26 +01:00
Antoine H
1c8711561b Minifix for better client navigation near seats 2021-01-04 15:59:58 +01:00
Antoine H
8ba1513020 Add obstacle component for waiting client 2021-01-04 15:34:54 +01:00
Antoine H
772a7b665f Ajout + de chaises / clients 2021-01-04 14:09:46 +01:00
Antoine H
81dfbfaa57 Functionnal navigation / service 2020-12-31 16:24:44 +01:00
Antoine H
7a7fcb6ac1 Client_controller status + client navigation (leaving) 2020-12-31 12:53:02 +01:00
Antoine H
2db3e27a47 First client navigation 2020-12-30 20:09:20 +01:00
Antoine H
82e1f258e3 Edit sample scene for dynamic spawn of Oldman 2020-12-18 12:15:05 +01:00
Antoine H
f37d3ffcd1 Tag update (tag = interface) 2020-12-10 16:09:02 +01:00
Antoine H
4aa2aef787 Factorisation des Usable 2020-12-10 11:57:23 +01:00
Antoine H
eacf4f2711 Factorisation des interactions IGrabable 2020-12-09 15:41:56 +01:00
Lucin
c254d73103 Tilemap Part1 2020-12-09 14:59:07 +01:00
Antoine H
49e03112fd Add temporary visual + Start Sink 2020-12-07 17:23:47 +01:00
Antoine H
538f05aa15 Add Workshop (+tag) 2020-12-05 13:38:13 +01:00
Antoine H
16248cdf16 Ajout Consumable 2020-12-04 21:49:58 +01:00
Antoine H
71d6586baf Ajout Interface Grabable + Start Mug Implementation 2020-12-03 18:52:34 +01:00
Antoine H
594de91135 Utilisation layer-mask (Optionnel) pour les interactions 2020-12-03 15:41:30 +01:00
Antoine H
4db5201ecb Annule commit test 2020-12-03 15:03:46 +01:00
Antoine H
a8085decbc Commit test 2020-12-03 15:01:24 +01:00
Antoine H
0251aa5376 Limitation de transports/distribution d'objets avec tag 2020-12-02 17:57:44 +01:00
Antoine H
3ab91fb604 Debut test grab 2020-12-02 12:31:12 +01:00
Antoine H
af7c65e845 Ajouts de sprites temporaires + Prefab Tavernier déplaçable 2020-12-01 17:08:40 +01:00
Antoine H
de1d02359b Test commit 2020-12-01 15:40:40 +01:00
Antoine H
57f3d0aa4e Initial commit 2020-11-28 21:45:25 +01:00