ProjetPatate/Assets/Scripts/Mug.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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//Define the behavior of a mug (movable container of Consumable)
[RequireComponent(typeof(Collider2D))]
public class Mug : MonoBehaviour, IGrabable
{
//Redfine attributes of IGrabable to allow display in Unity Inspector
public int size{get; set;} = 1; //Size (1 or 2 hands) of the object
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public bool dirty = false;
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public Consumable content{get; protected set;} = null; //new Consumable("beer",1,null);
public void use()
{
//Do nothing
}
public void take() //Object taken
{
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gameObject.SetActive(false);
}
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public void drop(Vector2 position) //Drop to position
{
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gameObject.SetActive(true);
gameObject.transform.position = position;
}
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public void fill(Consumable new_content) //Fill Mug w/ new Consumable
{
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if(content is null)
{
content = new_content;
}
else
{
Debug.Log(gameObject.name+" cannot be filled (already full) with "+new_content.Type);
}
}
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public void consume() //Empty Mug of its Consumable
{
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content=null;
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dirty = true; //Used and dirty
}
// Start is called before the first frame update
void Start()
{
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if(gameObject.layer != LayerMask.NameToLayer("Interactions"))
Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly");
if(gameObject.tag != "Grabable")
Debug.LogWarning(gameObject.name+" tag should be set to 'Grabable' to work properly");
}
// Update is called once per frame
void Update()
{
}
}