.. |
GameSystems
|
Add obstacle component for waiting client
|
2021-01-04 15:34:54 +01:00 |
Cleaning_workshop.cs
|
Quick fix to Cleaning_workshop + working currentMug in Production_workshop + cleaner Logs
|
2020-12-10 14:58:15 +01:00 |
Cleaning_workshop.cs.meta
|
Add temporary visual + Start Sink
|
2020-12-07 17:23:47 +01:00 |
Client_controller.cs
|
Minifix for better client navigation near seats
|
2021-01-04 15:59:58 +01:00 |
Client_controller.cs.meta
|
Add Client_controller and mug interaction
|
2020-12-04 13:12:01 +01:00 |
Consumable.cs
|
Mini Fix for Exception
|
2020-12-05 20:28:33 +01:00 |
Consumable.cs.meta
|
Ajout Consumable
|
2020-12-04 21:49:58 +01:00 |
GameSystems.meta
|
Add ClientManager
|
2020-12-18 12:12:45 +01:00 |
IGrabable.cs
|
Factorisation des Usable
|
2020-12-10 11:57:23 +01:00 |
IGrabable.cs.meta
|
Ajout Interface Grabable + Start Mug Implementation
|
2020-12-03 18:52:34 +01:00 |
IUsable.cs
|
Fix interactions IGrabable + Ajout interface IUsable
|
2020-12-10 10:49:36 +01:00 |
IUsable.cs.meta
|
Fix interactions IGrabable + Ajout interface IUsable
|
2020-12-10 10:49:36 +01:00 |
Mug.cs
|
Modif utilisation générique des IGrabable quand action sans hit
|
2020-12-10 15:38:47 +01:00 |
Mug.cs.meta
|
Ajout Interface Grabable + Start Mug Implementation
|
2020-12-03 18:52:34 +01:00 |
Production_workshop.cs
|
Quick fix to Cleaning_workshop + working currentMug in Production_workshop + cleaner Logs
|
2020-12-10 14:58:15 +01:00 |
Production_workshop.cs.meta
|
Decomposition des Workshop
|
2020-12-10 13:51:16 +01:00 |
Tavernkeeper_controller.cs
|
Encapsulation movement Tavernkeeper_controller
|
2020-12-28 10:52:50 +01:00 |
Tavernkeeper_controller.cs.meta
|
Ajouts de sprites temporaires + Prefab Tavernier déplaçable
|
2020-12-01 17:08:40 +01:00 |
UI.meta
|
Initial commit
|
2020-11-28 21:45:25 +01:00 |
Workshop.cs
|
Decomposition des Workshop
|
2020-12-10 13:51:16 +01:00 |
Workshop.cs.meta
|
Add Workshop (+tag)
|
2020-12-05 13:38:13 +01:00 |