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GameSystems
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Update to assignTarget
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2021-01-12 10:20:30 +01:00 |
UI
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Handle continuous interactions + Add Cleaning_workshop.prefab
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2021-01-08 11:05:45 +01:00 |
Cleaning_workshop.cs
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Handle continuous interactions + Add Cleaning_workshop.prefab
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2021-01-08 11:05:45 +01:00 |
Cleaning_workshop.cs.meta
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Add temporary visual + Start Sink
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2020-12-07 17:23:47 +01:00 |
Client_controller.cs
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Update to assignTarget
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2021-01-12 10:20:30 +01:00 |
Client_controller.cs.meta
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Add Client_controller and mug interaction
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2020-12-04 13:12:01 +01:00 |
Consumable.cs
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Mini Fix for Exception
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2020-12-05 20:28:33 +01:00 |
Consumable.cs.meta
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Ajout Consumable
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2020-12-04 21:49:58 +01:00 |
GameSystems.meta
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Add ClientManager
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2020-12-18 12:12:45 +01:00 |
IGrabable.cs
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Factorisation des Usable
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2020-12-10 11:57:23 +01:00 |
IGrabable.cs.meta
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Ajout Interface Grabable + Start Mug Implementation
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2020-12-03 18:52:34 +01:00 |
IUsable.cs
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Fix interactions IGrabable + Ajout interface IUsable
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2020-12-10 10:49:36 +01:00 |
IUsable.cs.meta
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Fix interactions IGrabable + Ajout interface IUsable
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2020-12-10 10:49:36 +01:00 |
Mug.cs
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First Reward system (Gold)
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2021-01-07 14:45:19 +01:00 |
Mug.cs.meta
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Ajout Interface Grabable + Start Mug Implementation
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2020-12-03 18:52:34 +01:00 |
Production_workshop.cs
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Handle continuous interactions + Add Cleaning_workshop.prefab
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2021-01-08 11:05:45 +01:00 |
Production_workshop.cs.meta
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Decomposition des Workshop
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2020-12-10 13:51:16 +01:00 |
Tavernkeeper_controller.cs
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Micro change to Tavernkeeper_controller
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2021-01-06 13:24:42 +01:00 |
Tavernkeeper_controller.cs.meta
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Ajouts de sprites temporaires + Prefab Tavernier déplaçable
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2020-12-01 17:08:40 +01:00 |
UI.meta
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Initial commit
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2020-11-28 21:45:25 +01:00 |
Workshop.cs
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Handle continuous interactions + Add Cleaning_workshop.prefab
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2021-01-08 11:05:45 +01:00 |
Workshop.cs.meta
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Add Workshop (+tag)
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2020-12-05 13:38:13 +01:00 |