ProjetPatate/Assets/Scripts
2021-02-09 10:09:21 +01:00
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Characters Hide unnecessary logs 2021-02-09 10:02:51 +01:00
Events Handle HardObstacle solving by player 2021-01-28 15:34:58 +01:00
GameSystems Add AudioManager + Evolutive Background music 2021-02-05 13:00:19 +01:00
UI Handle continuous interactions + Add Cleaning_workshop.prefab 2021-01-08 11:05:45 +01:00
Workshops Fix bug Cleaning_workshop w/ consecutive cleaning 2021-02-09 10:09:21 +01:00
Characters.meta Refactoring of status system to prevent bug w/ events 2021-01-27 15:31:18 +01:00
Consumable.cs Add StockManager + Multiple minor Fix 2021-01-12 16:55:43 +01:00
Consumable.cs.meta Ajout Consumable 2020-12-04 21:49:58 +01:00
Events.meta Update Event system + Add basic HardObstacle 2021-01-22 17:34:44 +01:00
GameSystems.meta Add ClientManager 2020-12-18 12:12:45 +01:00
IGrabable.cs Display in hands Mug for Tavernkeeper 2021-01-19 10:46:47 +01:00
IGrabable.cs.meta Ajout Interface Grabable + Start Mug Implementation 2020-12-03 18:52:34 +01:00
IUsable.cs Fix interactions IGrabable + Ajout interface IUsable 2020-12-10 10:49:36 +01:00
IUsable.cs.meta Fix interactions IGrabable + Ajout interface IUsable 2020-12-10 10:49:36 +01:00
Mug.cs Mug display dirty state 2021-01-28 14:01:16 +01:00
Mug.cs.meta Ajout Interface Grabable + Start Mug Implementation 2020-12-03 18:52:34 +01:00
UI.meta Initial commit 2020-11-28 21:45:25 +01:00
Workshops.meta Update Event system + Add basic HardObstacle 2021-01-22 17:34:44 +01:00