Micro change to Tavernkeeper_controller
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1 changed files with 1 additions and 1 deletions
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@ -116,7 +116,7 @@ public class Tavernkeeper_controller : MonoBehaviour
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void movement(Vector2 move)
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void movement(Vector2 move)
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{
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{
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//Update animation direction
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//Update animation direction
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if(!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f)) //Movement requested ?
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if(move != Vector2.zero)//Movement requested ? //!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f)
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{
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{
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lookDirection.Set(move.x, move.y); //== lookDirection=move
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lookDirection.Set(move.x, move.y); //== lookDirection=move
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lookDirection.Normalize();
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lookDirection.Normalize();
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