Fix Cleaning_workshop for multiple Mugs
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4 changed files with 82 additions and 9 deletions
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a workshop
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//TODO : Only stock Component instead of GameObject in currentMug ?
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[RequireComponent(typeof(Collider2D))]
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public abstract class Workshop : MonoBehaviour, IUsable
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{
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