diff --git a/Assets/Scenes/Tests/SampleScene.unity b/Assets/Scenes/Tests/SampleScene.unity index 32d9d68..03f098b 100644 --- a/Assets/Scenes/Tests/SampleScene.unity +++ b/Assets/Scenes/Tests/SampleScene.unity @@ -7520,6 +7520,75 @@ Transform: type: 3} m_PrefabInstance: {fileID: 1745031502} m_PrefabAsset: {fileID: 0} +--- !u!1001 &1323637777 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_RootOrder + value: 8 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalPosition.x + value: -0.65 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalPosition.y + value: 3.45 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042261, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 886581777645042264, guid: 48d421824701a084db0b64ed8eb13372, + type: 3} + propertyPath: m_Name + value: Mug (1) + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 48d421824701a084db0b64ed8eb13372, type: 3} --- !u!1 &1476057779 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Cleaning_workshop.cs b/Assets/Scripts/Cleaning_workshop.cs index d9ac7c7..5295a40 100644 --- a/Assets/Scripts/Cleaning_workshop.cs +++ b/Assets/Scripts/Cleaning_workshop.cs @@ -21,14 +21,6 @@ public class Cleaning_workshop : Workshop if (mug!= null) { Debug.Log(userObject.name+ " stocked in "+gameObject.name); - if(mug.content != null)//Empty mug - { - mug.consume(); - prepTimer=0.0f; - } - else if(!mug.dirty)//Mug already clean - prepTimer=prepTime; - stock.Add(userObject); return true; //Object taken @@ -61,12 +53,23 @@ public class Cleaning_workshop : Workshop // Update is called once per frame void Update() { + if(currentMug!=null) + Debug.Log(stock.Count+ " - CurrentMug: "+currentMug.name+" "+currentMug.GetComponent().dirty); //Set current mug if there's stock if(currentMug is null && stock.Count>0) { currentMug=stock[0]; stock.RemoveAt(0); + Mug mug = currentMug.GetComponent(); + if(mug.content != null)//Empty mug + { + mug.consume(); + prepTimer=0.0f; + } + else if(!mug.dirty)//Mug already clean + prepTimer=prepTime; + if(UIPrepTimer != null) //Display UI prep timer { UIPrepTimer.SetValue(prepTimer/prepTime); diff --git a/Assets/Scripts/Client_controller.cs b/Assets/Scripts/Client_controller.cs index 67e0af1..7fb4bfe 100644 --- a/Assets/Scripts/Client_controller.cs +++ b/Assets/Scripts/Client_controller.cs @@ -21,7 +21,7 @@ public class Client_controller : MonoBehaviour, IUsable set{ if (_availStatus.Contains(value)) _status = value; - Debug.Log(gameObject.name+" "+_status); + // Debug.Log(gameObject.name+" "+_status); //Switch Agent to obstacle if waiting if(value=="waiting") diff --git a/Assets/Scripts/Workshop.cs b/Assets/Scripts/Workshop.cs index e6a3419..2468f19 100644 --- a/Assets/Scripts/Workshop.cs +++ b/Assets/Scripts/Workshop.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; //Define the behavior of a workshop +//TODO : Only stock Component instead of GameObject in currentMug ? [RequireComponent(typeof(Collider2D))] public abstract class Workshop : MonoBehaviour, IUsable {