Fix Cleaning_workshop for multiple Mugs
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parent
e2a9931788
commit
8c2c988c70
4 changed files with 82 additions and 9 deletions
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@ -21,14 +21,6 @@ public class Cleaning_workshop : Workshop
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if (mug!= null)
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{
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Debug.Log(userObject.name+ " stocked in "+gameObject.name);
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if(mug.content != null)//Empty mug
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{
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mug.consume();
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prepTimer=0.0f;
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}
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else if(!mug.dirty)//Mug already clean
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prepTimer=prepTime;
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stock.Add(userObject);
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return true; //Object taken
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@ -61,12 +53,23 @@ public class Cleaning_workshop : Workshop
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// Update is called once per frame
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void Update()
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{
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if(currentMug!=null)
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Debug.Log(stock.Count+ " - CurrentMug: "+currentMug.name+" "+currentMug.GetComponent<Mug>().dirty);
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//Set current mug if there's stock
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if(currentMug is null && stock.Count>0)
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{
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currentMug=stock[0];
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stock.RemoveAt(0);
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Mug mug = currentMug.GetComponent<Mug>();
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if(mug.content != null)//Empty mug
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{
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mug.consume();
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prepTimer=0.0f;
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}
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else if(!mug.dirty)//Mug already clean
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prepTimer=prepTime;
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if(UIPrepTimer != null) //Display UI prep timer
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{
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UIPrepTimer.SetValue(prepTimer/prepTime);
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