Client_controller status + client navigation (leaving)

This commit is contained in:
Antoine H 2020-12-31 12:53:02 +01:00
parent 2db3e27a47
commit 7a7fcb6ac1
3 changed files with 63 additions and 24 deletions

View file

@ -10,11 +10,24 @@ public class Client_controller : MonoBehaviour, IUsable
{
public float consumeTime = 3.0f; //Time to consume currentMug
public float waitingTime = 10.0f; //Patience after ordering
string _status;
HashSet<string> _availStatus = new HashSet<string>(){"entering", "waiting", "consuming", "leaving"};
public string status
{
get{ return _status;}
set{
if (_availStatus.Contains(value))
_status = value;
Debug.Log(gameObject.name+" "+_status);
}
}
float consumeTimer;
float waitTimer;
GameObject currentMug = null; //Mug currently held by the client
Transform target;
//Navigation
Vector2 destination;
NavMeshAgent agent;
@ -30,7 +43,8 @@ public class Client_controller : MonoBehaviour, IUsable
Mug mug = object_used.GetComponent<Mug>();
if (mug!= null && mug.content != null)
{
Debug.Log(gameObject.name+" take "+object_used.name+ " of "+mug.content.Type);
status = "consuming";
Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type);
currentMug = object_used;
consumeTimer=consumeTime;
return true;
@ -62,27 +76,43 @@ public class Client_controller : MonoBehaviour, IUsable
if(gameObject.tag != "Usable")
Debug.LogWarning(gameObject.name+" tag should be set to 'Usable' to work properly");
status = "entering";
// Navigation //
agent = GetComponent<NavMeshAgent>();
//Prevent rotation of the ground at movement
agent.updateRotation = false;
agent.updateUpAxis = false;
//Get target
agent.destination = ClientManager.Instance.assignTarget().position;
agent.destination = ClientManager.Instance.assignTarget();
}
// Update is called once per frame
void Update()
{
//Navigation
// if (Vector2.Distance(destination, target.position) > 1.0f)
// {
// destination = target.position;
// agent.destination = destination;
// }
// Debug.Log(gameObject.name + " navigation : "+ agent.isStopped + " " + agent.remainingDistance);
//Timer
if (currentMug!= null) //Consuming mug if there's one
//Reached seat
if(status=="entering" && agent.remainingDistance==0)
{
status="waiting";
waitTimer=waitingTime;
}
if(status=="waiting")
{
waitTimer -= Time.deltaTime;
if (waitTimer < 0) //Waited too long
{
//Leave tavern
status = "leaving";
agent.destination = ClientManager.Instance.assignTarget(agent.destination); //Request next target
}
}
//Consume Timer
if (status=="consuming" && agent.remainingDistance==0) //Consuming mug if there's one and reached destination
{
consumeTimer -= Time.deltaTime;
if (consumeTimer < 0) //Finished consuming mug ?
@ -95,6 +125,10 @@ public class Client_controller : MonoBehaviour, IUsable
obj.drop(gameObject.transform.position+ (Vector3)Vector2.down * 0.2f);
currentMug=null;
}
//Leave tavern
status = "leaving";
agent.destination = ClientManager.Instance.assignTarget(agent.destination); //Request next target
}
}
}