Ajout Interface Grabable + Start Mug Implementation
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12
Assets/Scripts/IGrabable.cs
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12
Assets/Scripts/IGrabable.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IGrabable
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{
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//Unity inspector doesn't handle interface...
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// int size {get; set;} //Size (1 or 2 hands) of the object
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void use();
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void take();
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void drop(Transform position); //Drop to position
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}
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11
Assets/Scripts/IGrabable.cs.meta
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11
Assets/Scripts/IGrabable.cs.meta
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fileFormatVersion: 2
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guid: 8b361e6ffedda81479039894641446ce
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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33
Assets/Scripts/Mug.cs
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33
Assets/Scripts/Mug.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Mug : MonoBehaviour, IGrabable
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{
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public int size = 1; //Size (1 or 2 hands) of the object
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public void use()
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{
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}
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public void take()
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{
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}
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public void drop(Transform position) //Drop to position
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Mug.cs.meta
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11
Assets/Scripts/Mug.cs.meta
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fileFormatVersion: 2
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guid: 06f2e18c7d91f7f4d99cd5e5c7d12b45
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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