Hide unnecessary logs
This commit is contained in:
parent
bece7031a7
commit
5a32d3f4d1
1 changed files with 3 additions and 3 deletions
|
@ -67,7 +67,7 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
if (mug!= null && mug.content != null && mug.content.Type==order)
|
if (mug!= null && mug.content != null && mug.content.Type==order)
|
||||||
{
|
{
|
||||||
status = "consuming";
|
status = "consuming";
|
||||||
Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type);
|
// Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type);
|
||||||
currentMug = object_used;
|
currentMug = object_used;
|
||||||
consumeTimer=consumeTime;
|
consumeTimer=consumeTime;
|
||||||
mug.take();
|
mug.take();
|
||||||
|
@ -155,8 +155,8 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
else //Warp to destination
|
else //Warp to destination
|
||||||
gameObject.transform.position=currentObjective;
|
gameObject.transform.position=currentObjective;
|
||||||
|
|
||||||
if(status=="event"&&!agent.enabled)
|
// if(status=="event"&&!agent.enabled)
|
||||||
Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest);
|
// Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Switch between agent or obstacle. And enable Event coroutine if obstacle.
|
//Switch between agent or obstacle. And enable Event coroutine if obstacle.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue