From 5a32d3f4d16721f483d149dd35dd6a5659f30f14 Mon Sep 17 00:00:00 2001 From: Antoine H Date: Tue, 9 Feb 2021 10:02:51 +0100 Subject: [PATCH] Hide unnecessary logs --- Assets/Scripts/Characters/Client_controller.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Characters/Client_controller.cs b/Assets/Scripts/Characters/Client_controller.cs index 0037ef7..9170131 100644 --- a/Assets/Scripts/Characters/Client_controller.cs +++ b/Assets/Scripts/Characters/Client_controller.cs @@ -67,7 +67,7 @@ public class Client_controller : MonoBehaviour, IUsable if (mug!= null && mug.content != null && mug.content.Type==order) { status = "consuming"; - Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type); + // Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type); currentMug = object_used; consumeTimer=consumeTime; mug.take(); @@ -155,8 +155,8 @@ public class Client_controller : MonoBehaviour, IUsable else //Warp to destination gameObject.transform.position=currentObjective; - if(status=="event"&&!agent.enabled) - Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest); + // if(status=="event"&&!agent.enabled) + // Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest); } //Switch between agent or obstacle. And enable Event coroutine if obstacle.