Hide unnecessary logs

This commit is contained in:
Antoine H 2021-02-09 10:02:51 +01:00
parent bece7031a7
commit 5a32d3f4d1

View file

@ -67,7 +67,7 @@ public class Client_controller : MonoBehaviour, IUsable
if (mug!= null && mug.content != null && mug.content.Type==order)
{
status = "consuming";
Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type);
// Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type);
currentMug = object_used;
consumeTimer=consumeTime;
mug.take();
@ -155,8 +155,8 @@ public class Client_controller : MonoBehaviour, IUsable
else //Warp to destination
gameObject.transform.position=currentObjective;
if(status=="event"&&!agent.enabled)
Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest);
// if(status=="event"&&!agent.enabled)
// Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest);
}
//Switch between agent or obstacle. And enable Event coroutine if obstacle.