Hide unnecessary logs
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bece7031a7
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1 changed files with 3 additions and 3 deletions
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@ -67,7 +67,7 @@ public class Client_controller : MonoBehaviour, IUsable
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if (mug!= null && mug.content != null && mug.content.Type==order)
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{
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status = "consuming";
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Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type);
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// Debug.Log(gameObject.name+" "+status+" "+object_used.name+ " of "+mug.content.Type);
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currentMug = object_used;
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consumeTimer=consumeTime;
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mug.take();
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@ -155,8 +155,8 @@ public class Client_controller : MonoBehaviour, IUsable
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else //Warp to destination
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gameObject.transform.position=currentObjective;
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if(status=="event"&&!agent.enabled)
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Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest);
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// if(status=="event"&&!agent.enabled)
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// Debug.LogWarning("Wrong status update : "+ gameObject.name + _prevStatus + status +" "+ _lastStatusRequest);
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}
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//Switch between agent or obstacle. And enable Event coroutine if obstacle.
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