Add Workshop (+tag)
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parent
16248cdf16
commit
538f05aa15
6 changed files with 114 additions and 15 deletions
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@ -7,18 +7,27 @@ public class Client_controller : MonoBehaviour
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{
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public float consumeTime = 3.0f; //Time to consume currentMug
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public float waitingTime = 10.0f; //Patience after ordering
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GameObject currentMug;
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GameObject currentMug = null;
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//Return wether the object is taken from tavernkeeper
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public bool use(GameObject object_used)
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{
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if(object_used != null && object_used.tag=="Mug")
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if(currentMug is null) //No mug in hand
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{
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Mug mug = object_used.GetComponent<Mug>();
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if (mug.content != null)
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if(object_used != null && object_used.tag=="Mug")
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{
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Debug.Log(gameObject.name+" take "+object_used.name+ " of "+mug.content.Type);
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currentMug = object_used;
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return true; //Object taken from tavernkeeper
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Mug mug = object_used.GetComponent<Mug>();
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if (mug!= null && mug.content != null)
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{
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Debug.Log(gameObject.name+" take "+object_used.name+ " of "+mug.content.Type);
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currentMug = object_used;
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return true;
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}
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else
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{
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Debug.Log("Display order (or something else) of "+gameObject.name);
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return false;
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}
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}
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else
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{
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@ -28,8 +37,8 @@ public class Client_controller : MonoBehaviour
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}
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else
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{
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Debug.Log("Display order (or something else) of "+gameObject.name);
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return false; //Object not taken from tavernkeeper
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Debug.Log(gameObject.name+" already consumming "+currentMug.name);
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return false;
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}
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}
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@ -80,6 +80,7 @@ public class Tavernkeeper_controller : MonoBehaviour
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}
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//Handle action with hands
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//TODO : Factoriser actions des IGrabable et actions des Clients/Workshop
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void handAction(string hand)
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{
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// Test collision of ray from tavernkeeper center (A verifier) at action_dist unit distance on Interactions layer
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@ -119,6 +120,20 @@ public class Tavernkeeper_controller : MonoBehaviour
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}
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}
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}
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else if(hit_object.tag == "Workshop")
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{
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// Debug.Log("Give "+ hand_container[hand].name+" to "+hit_object.name);
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Workshop workshop = hit_object.GetComponent<Workshop>();
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if(workshop!=null)
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{
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if(workshop.use(hand_container[hand])) //Interactions w/ object in hands
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{
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//Object taken by workshop
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// Destroy(hand_container[hand]);
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hand_container[hand]=null;
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}
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}
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}
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}
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}
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//Full hand : drop
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51
Assets/Scripts/Workshop.cs
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51
Assets/Scripts/Workshop.cs
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@ -0,0 +1,51 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Collider2D))]
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public class Workshop : MonoBehaviour
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{
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public string product_name;
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public int product_value;
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public Sprite product_sprite;
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public float prepTime = 2.0f;
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protected int _stock = 5;
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//Return wether the object is taken from tavernkeeper
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public bool use(GameObject object_used)
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{
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if(object_used != null && object_used.tag=="Mug")
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{
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Mug mug = object_used.GetComponent<Mug>();
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if (mug!= null && mug.content is null && _stock>0)
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{
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Debug.Log(gameObject.name+" fill "+object_used.name+ " with "+product_name);
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mug.fill(new Consumable(product_name,product_value,product_sprite));
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_stock--;
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return false;
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}
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else
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{
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Debug.Log(object_used.name+" cannot be filled with "+product_name+ " -stock:"+_stock);
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return false;
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}
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}
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else
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{
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Debug.Log("Display order (or something else) of "+gameObject.name);
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return false;
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Workshop.cs.meta
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11
Assets/Scripts/Workshop.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5e4020837a3c5214f90b5688a1e4faa2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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