Add StockManager + Multiple minor Fix

This commit is contained in:
Antoine H 2021-01-12 16:55:43 +01:00
parent 1360a3f978
commit 4f99687ae2
10 changed files with 182 additions and 42 deletions

View file

@ -10,7 +10,15 @@ public class Production_workshop : Workshop
public string product_name;
public int product_value;
public Sprite product_sprite;
public int stock = 5; //Stock of product
public int initial_stock = 5;
private int stock; //Current stock
public int Stock{ //stock property
get{return stock;}
set{
StockManager.Instance.updateStock(product_name, value-stock);
stock = Mathf.Abs(value);
}
} //Stock of product
//Handle objects interactions w/ Workshop
//Return wether the object is taken from tavernkeeper
@ -23,7 +31,7 @@ public class Production_workshop : Workshop
if(userObject.tag=="Grabable" && currentMug is null) //Try to stock Mug into workshop
{
Mug mug = userObject.GetComponent<Mug>();
if (mug!= null && mug.content is null && !mug.dirty && stock>0) //Mug clean & empty + remaining stock in workshop
if (mug!= null && mug.content is null && !mug.dirty && Stock>0) //Mug clean & empty + remaining stock in workshop
{
Debug.Log(userObject.name+ " stocked in "+gameObject.name);
currentMug=userObject;
@ -40,7 +48,7 @@ public class Production_workshop : Workshop
}
else
{
Debug.Log(userObject.name+" cannot be filled with "+product_name+ " -stock:"+stock);
Debug.Log(userObject.name+" cannot be filled with "+product_name+ " -stock:"+Stock);
}
}
else if(userObject.tag=="Player" && prepTimer<prepTime && currentMug != null) //Prepare currentMug
@ -56,7 +64,7 @@ public class Production_workshop : Workshop
Debug.Log(gameObject.name+" give "+currentMug.name+" filled with "+product_name+" to "+userObject.name);
//Fill mug
mug.fill(new Consumable(product_name,product_value,product_sprite));
stock--;
Stock--;
UIPrepTimer.gameObject.SetActive(false); //Turn off UI prep timer
//Give mug
@ -70,4 +78,27 @@ public class Production_workshop : Workshop
return false; //Object not taken
}
// Start is called before the first frame update
protected override void Start()
{
base.Start(); //Call workshop Start
stock = initial_stock; //Using stock instead of Stock to skip set property
StockManager.Instance.registerWorkshop(this);
}
void OnEnable()
{
StockManager.Instance.registerWorkshop(this);
}
void OnDisable()
{
StockManager.Instance.removeWorkshop(this);
}
void OnDestroy()
{
StockManager.Instance.removeWorkshop(this);
}
}