ProjetPatate/Assets/Scripts/Production_workshop.cs
2021-01-12 16:55:43 +01:00

104 lines
3.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Define the behavior of a production workshop
public class Production_workshop : Workshop
{
// public float prepTime = 2.0f; //Time for preparation of product
public string product_name;
public int product_value;
public Sprite product_sprite;
public int initial_stock = 5;
private int stock; //Current stock
public int Stock{ //stock property
get{return stock;}
set{
StockManager.Instance.updateStock(product_name, value-stock);
stock = Mathf.Abs(value);
}
} //Stock of product
//Handle objects interactions w/ Workshop
//Return wether the object is taken from tavernkeeper
public override bool use(GameObject userObject)
{
if(userObject != null)
{
// Debug.Log(userObject.tag);
//TODO : Gérer Grabable qui ne sont pas des mugs ?
if(userObject.tag=="Grabable" && currentMug is null) //Try to stock Mug into workshop
{
Mug mug = userObject.GetComponent<Mug>();
if (mug!= null && mug.content is null && !mug.dirty && Stock>0) //Mug clean & empty + remaining stock in workshop
{
Debug.Log(userObject.name+ " stocked in "+gameObject.name);
currentMug=userObject;
if(UIPrepTimer != null) //Display UI prep timer
{
prepTimer=0.0f;
UIPrepTimer.SetValue(prepTimer/prepTime);
UIPrepTimer.DisplayIcon(product_sprite);
UIPrepTimer.gameObject.SetActive(true);
}
return true; //Object taken
}
else
{
Debug.Log(userObject.name+" cannot be filled with "+product_name+ " -stock:"+Stock);
}
}
else if(userObject.tag=="Player" && prepTimer<prepTime && currentMug != null) //Prepare currentMug
{
continueUse(userObject);
}
else if(userObject.tag=="Player" && prepTimer>=prepTime) //Give tavernkeeper currentMug if finished preparation
{
Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
Mug mug = currentMug.GetComponent<Mug>();
if(player!=null && mug !=null)
{
Debug.Log(gameObject.name+" give "+currentMug.name+" filled with "+product_name+" to "+userObject.name);
//Fill mug
mug.fill(new Consumable(product_name,product_value,product_sprite));
Stock--;
UIPrepTimer.gameObject.SetActive(false); //Turn off UI prep timer
//Give mug
player.grab(currentMug);
currentMug=null;
}
}
}
else
Debug.LogWarning(gameObject.name+" doesn't handle : "+userObject);
return false; //Object not taken
}
// Start is called before the first frame update
protected override void Start()
{
base.Start(); //Call workshop Start
stock = initial_stock; //Using stock instead of Stock to skip set property
StockManager.Instance.registerWorkshop(this);
}
void OnEnable()
{
StockManager.Instance.registerWorkshop(this);
}
void OnDisable()
{
StockManager.Instance.removeWorkshop(this);
}
void OnDestroy()
{
StockManager.Instance.removeWorkshop(this);
}
}