2020-12-07 17:23:47 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a cleaning workshop
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2020-12-10 13:51:16 +01:00
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public class Cleaning_workshop : Workshop
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2020-12-07 17:23:47 +01:00
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{
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2020-12-10 14:38:20 +01:00
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List<GameObject> stock = new List<GameObject>(); //List of mug in workshop
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2020-12-07 17:23:47 +01:00
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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2020-12-10 13:51:16 +01:00
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public override bool use(GameObject object_used)
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2020-12-07 17:23:47 +01:00
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{
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2020-12-10 14:38:20 +01:00
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if(object_used != null)
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2020-12-07 17:23:47 +01:00
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{
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2020-12-10 14:38:20 +01:00
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//TODO : Gérer grabable autre que Mug
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if(object_used.tag=="Grabable")
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2020-12-07 17:23:47 +01:00
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{
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2020-12-10 14:38:20 +01:00
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//Stock and empty mug
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Mug mug = object_used.GetComponent<Mug>();
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if (mug!= null)
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{
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Debug.Log(object_used.name+ " stocked in "+gameObject.name);
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if (mug.content != null)//Empty mug
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mug.consume();
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stock.Add(object_used);
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return true; //Object taken
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}
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}
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else if(object_used.tag=="Player")
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{
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Tavernkeeper_controller player = object_used.GetComponent<Tavernkeeper_controller>();
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if(player!=null && currentMug!=null)
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{
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Mug mug = currentMug.GetComponent<Mug>();
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mug.dirty=false;
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player.grab(currentMug);
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}
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2020-12-07 17:23:47 +01:00
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}
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}
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return false;
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}
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2020-12-10 14:38:20 +01:00
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// Update is called once per frame
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void Update()
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{
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//Set current mug if there's stock
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if(currentMug is null && stock.Count>0)
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{
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currentMug=stock[0];
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stock.RemoveAt(0);
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}
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}
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2020-12-07 17:23:47 +01:00
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}
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