2020-12-07 17:23:47 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a cleaning workshop
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2020-12-10 13:51:16 +01:00
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public class Cleaning_workshop : Workshop
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2020-12-07 17:23:47 +01:00
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{
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// List<GameObject> stock = new List<GameObject>(); //List of mug in workshop
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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2020-12-10 13:51:16 +01:00
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public override bool use(GameObject object_used)
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2020-12-07 17:23:47 +01:00
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{
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2020-12-10 13:51:16 +01:00
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if(object_used != null && object_used.tag=="Grabable")
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2020-12-07 17:23:47 +01:00
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{
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Mug mug = object_used.GetComponent<Mug>();
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if (mug!= null && mug.content is null && mug.dirty) //Mug dirty & empty
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{
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Debug.Log(object_used.name+ "cleaned by"+gameObject.name);
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mug.dirty=false;
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return false;
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}
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}
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return false;
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}
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}
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