2020-12-04 13:12:01 +01:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
[RequireComponent(typeof(Collider2D))]
|
|
|
|
|
public class Client_controller : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public float consumeTime = 3.0f; //Time to consume currentMug
|
|
|
|
|
public float waitingTime = 10.0f; //Patience after ordering
|
2020-12-05 13:38:13 +01:00
|
|
|
|
GameObject currentMug = null;
|
2020-12-04 13:12:01 +01:00
|
|
|
|
|
2020-12-05 13:38:13 +01:00
|
|
|
|
//Return wether the object is taken from tavernkeeper
|
2020-12-04 21:49:58 +01:00
|
|
|
|
public bool use(GameObject object_used)
|
2020-12-04 13:12:01 +01:00
|
|
|
|
{
|
2020-12-05 13:38:13 +01:00
|
|
|
|
if(currentMug is null) //No mug in hand
|
2020-12-04 13:12:01 +01:00
|
|
|
|
{
|
2020-12-05 13:38:13 +01:00
|
|
|
|
if(object_used != null && object_used.tag=="Mug")
|
2020-12-04 21:49:58 +01:00
|
|
|
|
{
|
2020-12-05 13:38:13 +01:00
|
|
|
|
Mug mug = object_used.GetComponent<Mug>();
|
|
|
|
|
if (mug!= null && mug.content != null)
|
|
|
|
|
{
|
|
|
|
|
Debug.Log(gameObject.name+" take "+object_used.name+ " of "+mug.content.Type);
|
|
|
|
|
currentMug = object_used;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.Log("Display order (or something else) of "+gameObject.name);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2020-12-04 21:49:58 +01:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Debug.Log("Display order (or something else) of "+gameObject.name);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2020-12-04 13:12:01 +01:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2020-12-05 13:38:13 +01:00
|
|
|
|
Debug.Log(gameObject.name+" already consumming "+currentMug.name);
|
|
|
|
|
return false;
|
2020-12-04 13:12:01 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
|
|
|
|
//Needs to be on Interactions layer and have the Client tag to work properly
|
|
|
|
|
gameObject.tag = "Client"; //Force gameobject tag
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|