105 lines
3.7 KiB
C#
105 lines
3.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a production workshop
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public class Production_workshop : Workshop
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{
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// public float prepTime = 2.0f; //Time for preparation of product
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public string product_name;
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public int product_value;
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public Sprite product_sprite;
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public int initial_stock = 5;
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private int stock; //Current stock
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public int Stock{ //stock property
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get{return stock;}
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set{
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StockManager.Instance.updateStock(product_name, value-stock);
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stock = Mathf.Abs(value);
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}
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} //Stock of product
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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public override bool use(GameObject userObject)
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{
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if(userObject != null)
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{
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// Debug.Log(userObject.tag);
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//TODO : Gérer Grabable qui ne sont pas des mugs ?
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if(userObject.tag=="Grabable" && currentMug is null) //Try to stock Mug into workshop
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{
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Mug mug = userObject.GetComponent<Mug>();
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if (mug!= null && mug.content is null && !mug.dirty && Stock>0) //Mug clean & empty + remaining stock in workshop
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{
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Debug.Log(userObject.name+ " stocked in "+gameObject.name);
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mug.take();
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currentMug=userObject;
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if(UIPrepTimer != null) //Display UI prep timer
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{
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prepTimer=0.0f;
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UIPrepTimer.SetValue(prepTimer/prepTime);
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UIPrepTimer.DisplayIcon(product_sprite);
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UIPrepTimer.gameObject.SetActive(true);
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}
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return true; //Object taken
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}
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else
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{
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Debug.Log(userObject.name+" cannot be filled with "+product_name+ " -stock:"+Stock);
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}
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}
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else if(userObject.tag=="Player" && prepTimer<prepTime && currentMug != null) //Prepare currentMug
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{
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continueUse(userObject);
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}
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else if(userObject.tag=="Player" && prepTimer>=prepTime) //Give tavernkeeper currentMug if finished preparation
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{
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Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
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Mug mug = currentMug.GetComponent<Mug>();
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if(player!=null && mug !=null)
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{
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Debug.Log(gameObject.name+" give "+currentMug.name+" filled with "+product_name+" to "+userObject.name);
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//Fill mug
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mug.fill(new Consumable(product_name,product_value,product_sprite));
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Stock--;
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UIPrepTimer.gameObject.SetActive(false); //Turn off UI prep timer
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//Give mug
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player.grab(currentMug);
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currentMug=null;
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}
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}
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}
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else
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Debug.LogWarning(gameObject.name+" doesn't handle : "+userObject);
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return false; //Object not taken
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}
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start(); //Call workshop Start
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stock = initial_stock; //Using stock instead of Stock to skip set property
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StockManager.Instance.registerWorkshop(this);
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}
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void OnEnable()
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{
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StockManager.Instance.registerWorkshop(this);
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}
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void OnDisable()
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{
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StockManager.Instance.removeWorkshop(this);
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}
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void OnDestroy()
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{
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StockManager.Instance.removeWorkshop(this);
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}
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}
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