ProjetPatate/Assets/Scripts/Mug.cs
2021-01-07 14:45:19 +01:00

68 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Define the behavior of a mug (movable container of Consumable)
[RequireComponent(typeof(Collider2D))]
public class Mug : MonoBehaviour, IGrabable
{
//Redfine attributes of IGrabable to allow display in Unity Inspector
public int size{get; set;} = 1; //Size (1 or 2 hands) of the object
public bool dirty = false;
public Consumable content{get; protected set;} = null; //new Consumable("beer",1,null);
//TODO: Gérer objets tavernier (drop) et autres
public bool use(GameObject userObject)
{
if(userObject.tag=="Player")
{
// Debug.Log(gameObject.name+" dropped by "+userObject.name);
drop(userObject.transform.position);
return true; //Object taken (on the floor)
}
return false; //Return wether the object is taken from tavernkeeper
}
public void take() //Object taken
{
gameObject.SetActive(false);
}
public void drop(Vector2 position) //Drop to position
{
gameObject.SetActive(true);
gameObject.transform.position = position;
}
public void fill(Consumable new_content) //Fill Mug w/ new Consumable
{
if(content is null)
{
content = new_content;
}
else
{
Debug.Log(gameObject.name+" cannot be filled (already full) with "+new_content.Type);
}
}
public Consumable consume() //Return Mug content and empty it
{
Consumable output = content;
content=null;
dirty = true; //Used and dirty
return output;
}
// Start is called before the first frame update
void Start()
{
if(gameObject.layer != LayerMask.NameToLayer("Interactions"))
Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly");
if(gameObject.tag != "Grabable")
Debug.LogWarning(gameObject.name+" tag should be set to 'Grabable' to work properly");
}
// Update is called once per frame
void Update()
{
}
}