ProjetPatate/Assets/Scripts/Mug.cs
2020-12-04 13:12:01 +01:00

47 lines
1,013 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Collider2D))]
public class Mug : MonoBehaviour, IGrabable
{
public int size = 1; //Size (1 or 2 hands) of the object
bool dirty = false;
int content = 1;
public void use()
{
//Do nothing
}
public void take() //Object taken
{
gameObject.SetActive(false);
}
public void drop(Vector2 position) //Drop to position
{
gameObject.SetActive(true);
gameObject.transform.position = position;
}
public void fill(int new_content)
{
content = new_content;
}
public void consume()
{
content=0;
}
// Start is called before the first frame update
void Start()
{
//Needs to be on Interactions layer and have the Mug tag to work properly
gameObject.tag = "Mug"; //Force gameobject tag
}
// Update is called once per frame
void Update()
{
}
}