34 lines
619 B
C#
34 lines
619 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Mug : MonoBehaviour, IGrabable
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{
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public int size = 1; //Size (1 or 2 hands) of the object
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public void use()
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{
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}
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public void take()
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{
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gameObject.SetActive(false);
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}
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public void drop(Vector2 position) //Drop to position
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{
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gameObject.SetActive(true);
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gameObject.transform.position = position;
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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