47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a workshop
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[RequireComponent(typeof(Collider2D))]
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public abstract class Workshop : MonoBehaviour, IUsable
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{
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protected GameObject currentMug = null; //Mug currently stocked in workshop
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public float prepTime = 2.0f; //Time for preparation of product
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protected float prepTimer= 0.0f;
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public UITimer UIPrepTimer = null; //Script of the UI display
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protected bool playerInteracting = false; //Wether the player is interacting w/ the workshop
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// bool playerInteractFrame = false; //Wether the player used the workshop in the current frame
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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public abstract bool use(GameObject userObject);
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// Start is called before the first frame update
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void Start()
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{
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if(gameObject.layer != LayerMask.NameToLayer("Interactions"))
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Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly");
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if(gameObject.tag != "Usable")
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Debug.LogWarning(gameObject.name+" tag should be set to 'Usable' to work properly");
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if(UIPrepTimer is null)
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Debug.LogWarning(gameObject.name+" doesn't have a UIPrepTimer set");
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else
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UIPrepTimer.gameObject.SetActive(false);
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}
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void LateUpdate()
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{
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if(playerInteracting)
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{
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if(prepTimer<prepTime) //Update UI Prep timer
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{
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prepTimer+=Time.deltaTime;
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UIPrepTimer.SetValue(prepTimer/prepTime);
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}
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playerInteracting=false; //Reset interaction indicator for next frame
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}
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}
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}
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