ProjetPatate/Assets/Scripts/UI/UITimer.cs

47 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UITimer : MonoBehaviour
{
// public Image mask;
public Image time;
public Image icon;
// float originalSize;
void Start()
{
// originalSize = mask.rectTransform.rect.height;
time.color = Color.green;
}
public void DisplayIcon(bool value)
{
icon.gameObject.SetActive(value);
}
public void DisplayIcon(Sprite newIcon)
{
icon.sprite=newIcon;
icon.gameObject.SetActive(true);
}
//Value : [0,1]
public void SetValue(float value)
{
if(value>1||value<0)
Debug.LogWarning(gameObject.name+" - Timer value out of range [0,1]: "+value);
//Change time color
if(value>0.66)
time.color = Color.green;
else if(value>0.33)
time.color = Color.yellow;
else
time.color = Color.red;
time.fillAmount = value;
//Change mask size
// mask.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, originalSize * value);
}
}