ProjetPatate/Assets/Scripts/Client_controller.cs
2020-12-07 17:22:30 +01:00

79 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Define the behavior of a client
[RequireComponent(typeof(Collider2D))]
public class Client_controller : MonoBehaviour
{
public float consumeTime = 3.0f; //Time to consume currentMug
public float waitingTime = 10.0f; //Patience after ordering
float consumeTimer;
GameObject currentMug = null; //Mug currently held by the client
//Handle objects interactions w/ Workshop
//Return wether the object is taken from tavernkeeper
public bool use(GameObject object_used)
{
if(currentMug is null) //No mug in hand
{
if(object_used != null && object_used.tag=="Mug")
{
Mug mug = object_used.GetComponent<Mug>();
if (mug!= null && mug.content != null)
{
Debug.Log(gameObject.name+" take "+object_used.name+ " of "+mug.content.Type);
currentMug = object_used;
consumeTimer=consumeTime;
return true;
}
else
{
Debug.Log("Display order (or something else) of "+gameObject.name);
return false;
}
}
else
{
Debug.Log("Display order (or something else) of "+gameObject.name);
return false;
}
}
else
{
Debug.Log(gameObject.name+" already consumming "+currentMug.name);
return false;
}
}
// Start is called before the first frame update
void Start()
{
if(gameObject.layer != LayerMask.NameToLayer("Interactions"))
Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly");
if(gameObject.tag != "Client")
Debug.LogWarning(gameObject.name+" tag should be set to 'Client' to work properly");
}
// Update is called once per frame
void Update()
{
//Timer
if (currentMug!= null) //Consuming mug if there's one
{
consumeTimer -= Time.deltaTime;
if (consumeTimer < 0) //Finished consuming mug ?
{
Mug obj = currentMug.GetComponent<Mug>();
if(obj !=null)
{
obj.consume();
//Drop mug
obj.drop(gameObject.transform.position+ (Vector3)Vector2.down * 0.2f);
currentMug=null;
}
}
}
}
}