43 lines
1 KiB
C#
43 lines
1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Represents consumable : sprite and informations
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public class Consumable //: MonoBehaviour
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{
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static public HashSet<string> allowed_types = new HashSet<string>(new [] {"beer", "vodka"});
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private string _type; //Type from allowed_types
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private int _value;
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private Sprite _sprite; //Display details
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//Read-only accessors
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public string Type
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{
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get{ return _type;}
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// set{}
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}
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public int Value
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{
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get{ return _value;}
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// set{}
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}
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public Sprite Sprite
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{
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get{ return _sprite;}
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// set{}
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}
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//Constructor
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//TODO : Handle sprite = null
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public Consumable(string type, int value, Sprite sprite)
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{
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//Test if type is an allowed type
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if(!allowed_types.Contains(type))
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{
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Debug.LogError("Invalid consumable type :"+type);
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}
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_type=type;
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_value=value;
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_sprite=sprite;
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}
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}
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