ProjetPatate/Assets/Scripts/Consumable.cs
2021-01-12 16:55:43 +01:00

43 lines
1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Represents consumable : sprite and informations
public class Consumable //: MonoBehaviour
{
static public HashSet<string> allowed_types = new HashSet<string>(new [] {"beer", "vodka"});
private string _type; //Type from allowed_types
private int _value;
private Sprite _sprite; //Display details
//Read-only accessors
public string Type
{
get{ return _type;}
// set{}
}
public int Value
{
get{ return _value;}
// set{}
}
public Sprite Sprite
{
get{ return _sprite;}
// set{}
}
//Constructor
//TODO : Handle sprite = null
public Consumable(string type, int value, Sprite sprite)
{
//Test if type is an allowed type
if(!allowed_types.Contains(type))
{
Debug.LogError("Invalid consumable type :"+type);
}
_type=type;
_value=value;
_sprite=sprite;
}
}