21 lines
592 B
C#
21 lines
592 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of an adventurer
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//TODO : Add talking behavior, etc.
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public class Aventurer_controller : Client_controller
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{
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start(); //Call Client_controller Start()
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}
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// Update is called once per frame
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//TODO : Request from client manager seat to wait when leaving to talk.
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protected override void Update()
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{
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base.Update(); //Call Client_controller Update
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}
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}
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