using System.Collections; using System.Collections.Generic; using UnityEngine; //Define the behavior of a soft obstacle (Slow movement and chance of falling) //TODO : Effect on clients ? (Lower Tips/Repu ?) [RequireComponent(typeof(Collider2D))] public class SoftObstacle : MonoBehaviour { [SerializeField] float effectChance = 100.0f; //Probabily of fall on entering. [SerializeField] float mvtSlow = 1.0f; //Scale of movement slowdown (1.0f = no change). [SerializeField] float lifeTime = -1.0f; //Time before self-destruct (Negative value to prevent self-destruct) float lifeTimer; Tavernkeeper_controller player; // Start is called before the first frame update void Start() { lifeTimer=lifeTime; } // Update is called once per frame void Update() { if(lifeTimer>0) { lifeTimer -= Time.deltaTime; if(lifeTimer<0) { Destroy(gameObject); } } } //TODO : Trigger falling animation on tavernkeeper void OnTriggerEnter2D(Collider2D other) { if(other.tag=="Player") { player=other.GetComponent(); player.mvt_speed=player.mvt_speed/mvtSlow; //Slow movement speed if(Random.Range(0.0f, 99.9f)