using System.Collections; using System.Collections.Generic; using UnityEngine; //Define the behavior of a mug (movable container of Consumable) [RequireComponent(typeof(Collider2D))] public class Mug : MonoBehaviour, IGrabable { //Redfine attributes of IGrabable to allow display in Unity Inspector public int size{get; set;} = 1; //Size (1 or 2 hands) of the object public bool dirty = false; public Consumable content{get; protected set;} = null; //new Consumable("beer",1,null); //TODO: Gérer objets tavernier (drop) et autres public bool use(GameObject userObject) { if(userObject.tag=="Player") { // Debug.Log(gameObject.name+" dropped by "+userObject.name); drop(userObject.transform.position); return true; //Object taken (on the floor) } return false; //Return wether the object is taken from tavernkeeper } public void take() //Object taken { gameObject.SetActive(false); } public void drop(Vector2 position) //Drop to position { gameObject.SetActive(true); gameObject.transform.position = position; } public void fill(Consumable new_content) //Fill Mug w/ new Consumable { if(content is null) { content = new_content; } else { Debug.Log(gameObject.name+" cannot be filled (already full) with "+new_content.Type); } } public void consume() //Empty Mug of its Consumable { content=null; dirty = true; //Used and dirty } // Start is called before the first frame update void Start() { if(gameObject.layer != LayerMask.NameToLayer("Interactions")) Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly"); if(gameObject.tag != "Grabable") Debug.LogWarning(gameObject.name+" tag should be set to 'Grabable' to work properly"); } // Update is called once per frame void Update() { } }