using System.Collections; using System.Collections.Generic; using UnityEngine; //Define the behavior of a mug (movable container of Consumable) [RequireComponent(typeof(Collider2D))] public class Mug : MonoBehaviour, IGrabable { //Redfine attributes of IGrabable to allow display in Unity Inspector public int size{get; set;} = 1; //Size (1 or 2 hands) of the object public bool dirty = false; public Consumable content{get; protected set;} = null; //new Consumable("beer",1,null); public UITimer UIContent = null; Collider2D triggerCollider; //TODO: Gérer objets tavernier (drop) et autres public bool use(GameObject userObject) { if(userObject.tag=="Player") { // Debug.Log(gameObject.name+" dropped by "+userObject.name); drop(userObject.transform); return true; //Object taken (on the floor) } return false; //Return wether the object is taken from tavernkeeper } public void take(Transform taker_tf=null) //Object taken { if(taker_tf is null) gameObject.SetActive(false); else { gameObject.SetActive(true); gameObject.transform.SetParent(taker_tf); gameObject.transform.localPosition = new Vector2(0.0f,0.0f); triggerCollider.enabled=false; } } public void drop(Transform tf) //Drop to position { gameObject.SetActive(true); gameObject.transform.SetParent(tf.parent); gameObject.transform.position = tf.position; triggerCollider.enabled=true; } public void fill(Consumable new_content) //Fill Mug w/ new Consumable { if(content is null) { content = new_content; if(UIContent!=null) UIContent.DisplayIcon(content.Sprite); UIContent.gameObject.SetActive(true); } else Debug.Log(gameObject.name+" cannot be filled (already full) with "+new_content.Type); } public Consumable consume() //Return Mug content and empty it { Consumable output = content; content=null; dirty = true; //Used and dirty //Turn off UI display if(UIContent!=null) UIContent.gameObject.SetActive(false); return output; } // Start is called before the first frame update void Start() { if(gameObject.layer != LayerMask.NameToLayer("Interactions")) Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly"); if(gameObject.tag != "Grabable") Debug.LogWarning(gameObject.name+" tag should be set to 'Grabable' to work properly"); if(UIContent is null) Debug.LogWarning(gameObject.name+" doesn't have a UIContent set"); else UIContent.gameObject.SetActive(false); triggerCollider = gameObject.GetComponent(); if(!triggerCollider.isTrigger) Debug.LogWarning(gameObject.name+" collider found isn't a trigger"); } // Update is called once per frame void Update() { } }