using System.Collections; using System.Collections.Generic; using UnityEngine; //Define the behavior of an adventurer //TODO : Add talking behavior, etc. public class Aventurer_controller : Client_controller { // Start is called before the first frame update protected override void Start() { base.Start(); //Call Client_controller Start() } // Update is called once per frame //TODO : Request from client manager seat to wait when leaving to talk. protected override void Update() { base.Update(); //Call Client_controller Update } }