Update Event system + Add basic HardObstacle
This commit is contained in:
parent
ca8790bb19
commit
fd8306645b
39 changed files with 1248 additions and 69 deletions
105
Assets/Arts/Temporaires/Animations/clientFight.anim
Normal file
105
Assets/Arts/Temporaires/Animations/clientFight.anim
Normal file
|
@ -0,0 +1,105 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!74 &7400000
|
||||||
|
AnimationClip:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: clientFight
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Legacy: 0
|
||||||
|
m_Compressed: 0
|
||||||
|
m_UseHighQualityCurve: 1
|
||||||
|
m_RotationCurves: []
|
||||||
|
m_CompressedRotationCurves: []
|
||||||
|
m_EulerCurves: []
|
||||||
|
m_PositionCurves: []
|
||||||
|
m_ScaleCurves: []
|
||||||
|
m_FloatCurves: []
|
||||||
|
m_PPtrCurves:
|
||||||
|
- curve:
|
||||||
|
- time: 0
|
||||||
|
value: {fileID: -9087577266532155448, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.083333336
|
||||||
|
value: {fileID: -1106684591460216115, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.16666667
|
||||||
|
value: {fileID: -5983078005227543334, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.25
|
||||||
|
value: {fileID: 7818055727696256662, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.33333334
|
||||||
|
value: {fileID: 8013849657407384527, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.41666666
|
||||||
|
value: {fileID: -5181280606106272151, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.5
|
||||||
|
value: {fileID: -7197358887858680917, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.5833333
|
||||||
|
value: {fileID: 5016423947855932505, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.6666667
|
||||||
|
value: {fileID: 9222936549612893643, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
- time: 0.75
|
||||||
|
value: {fileID: -8405810056075184875, guid: 4253ee9838e8504419ade6abdae8ca57,
|
||||||
|
type: 3}
|
||||||
|
attribute: m_Sprite
|
||||||
|
path:
|
||||||
|
classID: 212
|
||||||
|
script: {fileID: 0}
|
||||||
|
m_SampleRate: 12
|
||||||
|
m_WrapMode: 0
|
||||||
|
m_Bounds:
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
m_Extent: {x: 0, y: 0, z: 0}
|
||||||
|
m_ClipBindingConstant:
|
||||||
|
genericBindings:
|
||||||
|
- serializedVersion: 2
|
||||||
|
path: 0
|
||||||
|
attribute: 0
|
||||||
|
script: {fileID: 0}
|
||||||
|
typeID: 212
|
||||||
|
customType: 23
|
||||||
|
isPPtrCurve: 1
|
||||||
|
pptrCurveMapping:
|
||||||
|
- {fileID: -9087577266532155448, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: -1106684591460216115, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: -5983078005227543334, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: 7818055727696256662, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: 8013849657407384527, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: -5181280606106272151, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: -7197358887858680917, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: 5016423947855932505, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: 9222936549612893643, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
- {fileID: -8405810056075184875, guid: 4253ee9838e8504419ade6abdae8ca57, type: 3}
|
||||||
|
m_AnimationClipSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||||
|
m_AdditiveReferencePoseTime: 0
|
||||||
|
m_StartTime: 0
|
||||||
|
m_StopTime: 0.8333333
|
||||||
|
m_OrientationOffsetY: 0
|
||||||
|
m_Level: 0
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_HasAdditiveReferencePose: 0
|
||||||
|
m_LoopTime: 1
|
||||||
|
m_LoopBlend: 0
|
||||||
|
m_LoopBlendOrientation: 0
|
||||||
|
m_LoopBlendPositionY: 0
|
||||||
|
m_LoopBlendPositionXZ: 0
|
||||||
|
m_KeepOriginalOrientation: 0
|
||||||
|
m_KeepOriginalPositionY: 1
|
||||||
|
m_KeepOriginalPositionXZ: 0
|
||||||
|
m_HeightFromFeet: 0
|
||||||
|
m_Mirror: 0
|
||||||
|
m_EditorCurves: []
|
||||||
|
m_EulerEditorCurves: []
|
||||||
|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
8
Assets/Arts/Temporaires/Animations/clientFight.anim.meta
Normal file
8
Assets/Arts/Temporaires/Animations/clientFight.anim.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b4a8d327ed204ff44b68b1c6df1c66eb
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,159 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1101 &-2207836258054923399
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 2
|
||||||
|
m_ConditionEvent: active fight
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 4800364795622535310}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.7
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1102 &-476213691089259077
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 5
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: clientFight
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: -2207836258054923399}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: b4a8d327ed204ff44b68b1c6df1c66eb, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: clientFight_animator
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters:
|
||||||
|
- m_Name: active fight
|
||||||
|
m_Type: 4
|
||||||
|
m_DefaultFloat: 0
|
||||||
|
m_DefaultInt: 0
|
||||||
|
m_DefaultBool: 0
|
||||||
|
m_Controller: {fileID: 0}
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: 7885178700017951334}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
||||||
|
m_DefaultWeight: 0
|
||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
--- !u!1101 &1878572531684579299
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
|
||||||
|
m_ConditionEvent: active fight
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: -476213691089259077}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1102 &4800364795622535310
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 5
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Wait
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: 1878572531684579299}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 0}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1107 &7885178700017951334
|
||||||
|
AnimatorStateMachine:
|
||||||
|
serializedVersion: 5
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_ChildStates:
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 4800364795622535310}
|
||||||
|
m_Position: {x: 419.1192, y: 250.46849, z: 0}
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: -476213691089259077}
|
||||||
|
m_Position: {x: 487.31512, y: 97.02763, z: 0}
|
||||||
|
m_ChildStateMachines: []
|
||||||
|
m_AnyStateTransitions: []
|
||||||
|
m_EntryTransitions: []
|
||||||
|
m_StateMachineTransitions: {}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||||
|
m_EntryPosition: {x: 140, y: 160, z: 0}
|
||||||
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||||
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
|
m_DefaultState: {fileID: 4800364795622535310}
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 69f9597ecec38b842969d718306a8a66
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Arts/Temporaires/Sprites/smoke.png
Normal file
BIN
Assets/Arts/Temporaires/Sprites/smoke.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 52 KiB |
346
Assets/Arts/Temporaires/Sprites/smoke.png.meta
Normal file
346
Assets/Arts/Temporaires/Sprites/smoke.png.meta
Normal file
|
@ -0,0 +1,346 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4253ee9838e8504419ade6abdae8ca57
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
213: -9087577266532155448
|
||||||
|
second: smoke_0
|
||||||
|
- first:
|
||||||
|
213: -1106684591460216115
|
||||||
|
second: smoke_1
|
||||||
|
- first:
|
||||||
|
213: -5983078005227543334
|
||||||
|
second: smoke_2
|
||||||
|
- first:
|
||||||
|
213: 7818055727696256662
|
||||||
|
second: smoke_3
|
||||||
|
- first:
|
||||||
|
213: 8013849657407384527
|
||||||
|
second: smoke_4
|
||||||
|
- first:
|
||||||
|
213: -5181280606106272151
|
||||||
|
second: smoke_5
|
||||||
|
- first:
|
||||||
|
213: -7197358887858680917
|
||||||
|
second: smoke_6
|
||||||
|
- first:
|
||||||
|
213: 5016423947855932505
|
||||||
|
second: smoke_7
|
||||||
|
- first:
|
||||||
|
213: 9222936549612893643
|
||||||
|
second: smoke_8
|
||||||
|
- first:
|
||||||
|
213: -8405810056075184875
|
||||||
|
second: smoke_9
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 2
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites:
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 8cf7f67cf9072e180800000000000000
|
||||||
|
internalID: -9087577266532155448
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 128
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: dc29d9f3a3444a0f0800000000000000
|
||||||
|
internalID: -1106684591460216115
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 256
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: ad4a5f20146d7fca0800000000000000
|
||||||
|
internalID: -5983078005227543334
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_3
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 384
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 69e1b8333405f7c60800000000000000
|
||||||
|
internalID: 7818055727696256662
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_4
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 512
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: fcb2721edc9e63f60800000000000000
|
||||||
|
internalID: 8013849657407384527
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_5
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 640
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 96e3a678db46818b0800000000000000
|
||||||
|
internalID: -5181280606106272151
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_6
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 768
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: babce288938dd1c90800000000000000
|
||||||
|
internalID: -7197358887858680917
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_7
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 896
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 95c27be900bed9540800000000000000
|
||||||
|
internalID: 5016423947855932505
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_8
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 1024
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: bc5b4a93de37eff70800000000000000
|
||||||
|
internalID: 9222936549612893643
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: smoke_9
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 1152
|
||||||
|
y: 0
|
||||||
|
width: 128
|
||||||
|
height: 128
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 5157b363a40985b80800000000000000
|
||||||
|
internalID: -8405810056075184875
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -15,6 +15,7 @@ GameObject:
|
||||||
- component: {fileID: 5304524770463492233}
|
- component: {fileID: 5304524770463492233}
|
||||||
- component: {fileID: 8842024822361446808}
|
- component: {fileID: 8842024822361446808}
|
||||||
- component: {fileID: -7733974610363878313}
|
- component: {fileID: -7733974610363878313}
|
||||||
|
- component: {fileID: 3997251302917059352}
|
||||||
m_Layer: 8
|
m_Layer: 8
|
||||||
m_Name: Client
|
m_Name: Client
|
||||||
m_TagString: Usable
|
m_TagString: Usable
|
||||||
|
@ -158,7 +159,7 @@ NavMeshAgent:
|
||||||
m_GameObject: {fileID: 5304524770463492230}
|
m_GameObject: {fileID: 5304524770463492230}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_AgentTypeID: 0
|
m_AgentTypeID: 0
|
||||||
m_Radius: 0.32
|
m_Radius: 0.25
|
||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_Acceleration: 8
|
m_Acceleration: 8
|
||||||
avoidancePriority: 50
|
avoidancePriority: 50
|
||||||
|
@ -167,8 +168,8 @@ NavMeshAgent:
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
m_AutoBraking: 1
|
m_AutoBraking: 1
|
||||||
m_AutoRepath: 1
|
m_AutoRepath: 1
|
||||||
m_Height: 1.28
|
m_Height: 0.3
|
||||||
m_BaseOffset: 0.64
|
m_BaseOffset: 0.025
|
||||||
m_WalkableMask: 4294967295
|
m_WalkableMask: 4294967295
|
||||||
m_ObstacleAvoidanceType: 4
|
m_ObstacleAvoidanceType: 4
|
||||||
--- !u!208 &-7733974610363878313
|
--- !u!208 &-7733974610363878313
|
||||||
|
@ -187,6 +188,27 @@ NavMeshObstacle:
|
||||||
m_CarveOnlyStationary: 1
|
m_CarveOnlyStationary: 1
|
||||||
m_Center: {x: 0, y: 0.2, z: 0}
|
m_Center: {x: 0, y: 0.2, z: 0}
|
||||||
m_TimeToStationary: 0.1
|
m_TimeToStationary: 0.1
|
||||||
|
--- !u!50 &3997251302917059352
|
||||||
|
Rigidbody2D:
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5304524770463492230}
|
||||||
|
m_BodyType: 1
|
||||||
|
m_Simulated: 1
|
||||||
|
m_UseFullKinematicContacts: 0
|
||||||
|
m_UseAutoMass: 0
|
||||||
|
m_Mass: 1
|
||||||
|
m_LinearDrag: 0
|
||||||
|
m_AngularDrag: 0.05
|
||||||
|
m_GravityScale: 1
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_SleepingMode: 1
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
m_Constraints: 4
|
||||||
--- !u!1 &5453982149135371002
|
--- !u!1 &5453982149135371002
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
162
Assets/Prefabs/Obstacles/HardObstacle.prefab
Normal file
162
Assets/Prefabs/Obstacles/HardObstacle.prefab
Normal file
|
@ -0,0 +1,162 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &2827306491375899988
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2607014449971772197}
|
||||||
|
- component: {fileID: -4161144385216632757}
|
||||||
|
- component: {fileID: 3584062944757385923}
|
||||||
|
- component: {fileID: 1835648757843523848}
|
||||||
|
- component: {fileID: 1725399312431511591}
|
||||||
|
- component: {fileID: 3189895248152533610}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: HardObstacle
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &2607014449971772197
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2827306491375899988}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -2.6143043, y: -0.40863657, z: -1.5327958}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!212 &-4161144385216632757
|
||||||
|
SpriteRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2827306491375899988}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 0
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
|
||||||
|
m_Size: {x: 1, y: 1}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!95 &3584062944757385923
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2827306491375899988}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: 69f9597ecec38b842969d718306a8a66, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
|
--- !u!61 &1835648757843523848
|
||||||
|
BoxCollider2D:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2827306491375899988}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Density: 1
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_UsedByEffector: 0
|
||||||
|
m_UsedByComposite: 0
|
||||||
|
m_Offset: {x: 0.023439527, y: 0.038105845}
|
||||||
|
m_SpriteTilingProperty:
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
oldSize: {x: 1.28, y: 1.28}
|
||||||
|
newSize: {x: 1.28, y: 1.28}
|
||||||
|
adaptiveTilingThreshold: 0.5
|
||||||
|
drawMode: 0
|
||||||
|
adaptiveTiling: 0
|
||||||
|
m_AutoTiling: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 1.0314424, y: 1.0260323}
|
||||||
|
m_EdgeRadius: 0
|
||||||
|
--- !u!208 &1725399312431511591
|
||||||
|
NavMeshObstacle:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2827306491375899988}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Shape: 1
|
||||||
|
m_Extents: {x: 0.65, y: 0.65, z: 0.5}
|
||||||
|
m_MoveThreshold: 0.1
|
||||||
|
m_Carve: 1
|
||||||
|
m_CarveOnlyStationary: 1
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
m_TimeToStationary: 0.5
|
||||||
|
--- !u!114 &3189895248152533610
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2827306491375899988}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 6bcb4ca5242cefc4bb06adff707d9c5f, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
lifeTime: 3
|
7
Assets/Prefabs/Obstacles/HardObstacle.prefab.meta
Normal file
7
Assets/Prefabs/Obstacles/HardObstacle.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a1ecb144f5ffc8c468342fd128328af3
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Resources/Events/HardObstacles.meta
Normal file
8
Assets/Resources/Events/HardObstacles.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eec6f9b6bc78c394d936d29421fa0a07
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,76 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1001 &4510937209002914880
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
m_TransformParent: {fileID: 0}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_RootOrder
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: -2.2624502
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0.114923835
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: -1.5327958
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2607014449971772197, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2701532041091318685, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_Enabled
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 2827306491375899988, guid: a1ecb144f5ffc8c468342fd128328af3,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: HardObstacle Variant
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: a1ecb144f5ffc8c468342fd128328af3, type: 3}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1415a21a1be86c941823ed672062410d
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Resources/Events/SoftObstacles.meta
Normal file
8
Assets/Resources/Events/SoftObstacles.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bad9f5fc119919549a535f3bee4b27e6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -32568,6 +32568,12 @@ PrefabInstance:
|
||||||
m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 2157073178828809470, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_NavMeshData
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 23800000, guid: 6bdd1fd9cb47841418b4891635a20f56,
|
||||||
|
type: 2}
|
||||||
- target: {fileID: 2157073179154264261, guid: dfb09d229e85c1446bee2e4f9357610e,
|
- target: {fileID: 2157073179154264261, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: nbMaxClients
|
propertyPath: nbMaxClients
|
||||||
|
@ -32581,7 +32587,7 @@ PrefabInstance:
|
||||||
- target: {fileID: 2157073179154264261, guid: dfb09d229e85c1446bee2e4f9357610e,
|
- target: {fileID: 2157073179154264261, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: clientSpawnChance
|
propertyPath: clientSpawnChance
|
||||||
value: 50
|
value: 100
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2157073180203202244, guid: dfb09d229e85c1446bee2e4f9357610e,
|
- target: {fileID: 2157073180203202244, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
@ -32653,6 +32659,16 @@ PrefabInstance:
|
||||||
propertyPath: range
|
propertyPath: range
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: maxHardObs
|
||||||
|
value: 4
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: maxSoftObs
|
||||||
|
value: 10
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: nbMaxEvents
|
propertyPath: nbMaxEvents
|
||||||
|
@ -32663,6 +32679,16 @@ PrefabInstance:
|
||||||
propertyPath: spawnChance
|
propertyPath: spawnChance
|
||||||
value: 30
|
value: 30
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: EventRessourceFolder
|
||||||
|
value: Events/SoftObstalces
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7408334756516261553, guid: dfb09d229e85c1446bee2e4f9357610e,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: coroutineRefreshRate
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: dfb09d229e85c1446bee2e4f9357610e, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: dfb09d229e85c1446bee2e4f9357610e, type: 3}
|
||||||
--- !u!1 &1809057616
|
--- !u!1 &1809057616
|
||||||
|
|
BIN
Assets/Scenes/Tests/SampleScene/NavMesh-NavMesh 1.asset
Normal file
BIN
Assets/Scenes/Tests/SampleScene/NavMesh-NavMesh 1.asset
Normal file
Binary file not shown.
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bdd1fd9cb47841418b4891635a20f56
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,6 +4,8 @@ using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
|
||||||
//Define the behavior of a client
|
//Define the behavior of a client
|
||||||
|
[RequireComponent(typeof(Animator))]
|
||||||
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
[RequireComponent(typeof(Collider2D))]
|
[RequireComponent(typeof(Collider2D))]
|
||||||
[RequireComponent(typeof(NavMeshAgent))]
|
[RequireComponent(typeof(NavMeshAgent))]
|
||||||
[RequireComponent(typeof(NavMeshObstacle))]
|
[RequireComponent(typeof(NavMeshObstacle))]
|
||||||
|
@ -13,14 +15,18 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
public float waitingTime = 10.0f; //Patience after reaching seat
|
public float waitingTime = 10.0f; //Patience after reaching seat
|
||||||
public UITimer UIWaitingTimer = null;
|
public UITimer UIWaitingTimer = null;
|
||||||
|
|
||||||
|
Animator animator;
|
||||||
string _status;
|
string _status;
|
||||||
HashSet<string> _availStatus = new HashSet<string>(){"entering", "waiting", "consuming", "leaving"};
|
string _prevStatus;
|
||||||
|
HashSet<string> _availStatus = new HashSet<string>(){"entering", "waiting", "consuming", "leaving", "event"};
|
||||||
public string status
|
public string status
|
||||||
{
|
{
|
||||||
get{ return _status;}
|
get{ return _status;}
|
||||||
set{
|
set{
|
||||||
if (_availStatus.Contains(value))
|
if (_availStatus.Contains(value))
|
||||||
|
_prevStatus=_status;
|
||||||
_status = value;
|
_status = value;
|
||||||
|
animator.SetTrigger(_status); //Update status in animator
|
||||||
// Debug.Log(gameObject.name+" "+_status);
|
// Debug.Log(gameObject.name+" "+_status);
|
||||||
switch (value)
|
switch (value)
|
||||||
{
|
{
|
||||||
|
@ -31,8 +37,9 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
UIWaitingTimer.gameObject.SetActive(false);
|
UIWaitingTimer.gameObject.SetActive(false);
|
||||||
break;
|
break;
|
||||||
case "waiting":
|
case "waiting":
|
||||||
|
EventManager.Instance.startCoroutine(gameObject);
|
||||||
//Switch Agent to obstacle if waiting
|
//Switch Agent to obstacle if waiting
|
||||||
agent.Warp(agent.destination); //Make sure agent become static at right position
|
agent.Warp(assigedPos); //Make sure agent become static at right position
|
||||||
agent.enabled = false;
|
agent.enabled = false;
|
||||||
navObstacle.enabled = true;
|
navObstacle.enabled = true;
|
||||||
|
|
||||||
|
@ -48,6 +55,7 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
if(UIWaitingTimer != null)
|
if(UIWaitingTimer != null)
|
||||||
UIWaitingTimer.gameObject.SetActive(false);
|
UIWaitingTimer.gameObject.SetActive(false);
|
||||||
break;
|
break;
|
||||||
|
case "event":
|
||||||
case "leaving":
|
case "leaving":
|
||||||
EventManager.Instance.stopCoroutine(gameObject);
|
EventManager.Instance.stopCoroutine(gameObject);
|
||||||
navObstacle.enabled = false;
|
navObstacle.enabled = false;
|
||||||
|
@ -69,7 +77,7 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
GameObject currentMug = null; //Mug currently held by the client
|
GameObject currentMug = null; //Mug currently held by the client
|
||||||
|
|
||||||
//Navigation
|
//Navigation
|
||||||
Vector2 destination;
|
Vector2 assigedPos; //Chair to sit or destination to stay (leave)
|
||||||
NavMeshAgent agent;
|
NavMeshAgent agent;
|
||||||
NavMeshObstacle navObstacle; //Obstacle for other agents
|
NavMeshObstacle navObstacle; //Obstacle for other agents
|
||||||
|
|
||||||
|
@ -111,6 +119,27 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Assign client to an event/destination. Restore its previous status if no event/destination is given.
|
||||||
|
public void assignToEvent(Vector2? destination=null)
|
||||||
|
{
|
||||||
|
if(destination is null)
|
||||||
|
{
|
||||||
|
status=_prevStatus;
|
||||||
|
// NavMeshHit hit;
|
||||||
|
// NavMesh.SamplePosition(gameObject.transform.position, out hit, agent.height*2, NavMesh.AllAreas);
|
||||||
|
// agent.Warp(hit.position);
|
||||||
|
if(agent.enabled)
|
||||||
|
agent.SetDestination(assigedPos);
|
||||||
|
else
|
||||||
|
gameObject.transform.position=assigedPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
status="event";
|
||||||
|
agent.SetDestination((Vector2)destination);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -124,6 +153,8 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
else
|
else
|
||||||
UIWaitingTimer.gameObject.SetActive(false);
|
UIWaitingTimer.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
|
||||||
// Navigation //
|
// Navigation //
|
||||||
agent = GetComponent<NavMeshAgent>();
|
agent = GetComponent<NavMeshAgent>();
|
||||||
navObstacle = GetComponent<NavMeshObstacle>();
|
navObstacle = GetComponent<NavMeshObstacle>();
|
||||||
|
@ -132,7 +163,8 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
agent.updateRotation = false;
|
agent.updateRotation = false;
|
||||||
agent.updateUpAxis = false;
|
agent.updateUpAxis = false;
|
||||||
//Get target
|
//Get target
|
||||||
agent.SetDestination(ClientManager.Instance.assignTarget());
|
assigedPos = ClientManager.Instance.assignTarget(); //Chair to go
|
||||||
|
agent.SetDestination(assigedPos);
|
||||||
//Assign Random priority to prevent two agent blocking each other
|
//Assign Random priority to prevent two agent blocking each other
|
||||||
agent.avoidancePriority=Random.Range(0, 99);
|
agent.avoidancePriority=Random.Range(0, 99);
|
||||||
|
|
||||||
|
@ -154,21 +186,22 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
UIWaitingTimer.DisplayIcon(StockManager.Instance.consumableSprite(order));
|
UIWaitingTimer.DisplayIcon(StockManager.Instance.consumableSprite(order));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(status=="waiting")
|
else if(status=="waiting")
|
||||||
{
|
{
|
||||||
waitTimer -= Time.deltaTime;
|
waitTimer -= Time.deltaTime;
|
||||||
if (waitTimer < 0) //Waited too long
|
if (waitTimer < 0) //Waited too long
|
||||||
{
|
{
|
||||||
//Leave tavern
|
//Leave tavern
|
||||||
status = "leaving";
|
status = "leaving";
|
||||||
agent.SetDestination(ClientManager.Instance.assignTarget(agent.destination, true)); //Request next target
|
assigedPos = ClientManager.Instance.assignTarget(assigedPos, true); //Request leaving target
|
||||||
|
agent.SetDestination(assigedPos);
|
||||||
}
|
}
|
||||||
else if(UIWaitingTimer != null) //Update UI Waiting timer
|
else if(UIWaitingTimer != null) //Update UI Waiting timer
|
||||||
UIWaitingTimer.SetValue(waitTimer/waitingTime);
|
UIWaitingTimer.SetValue(waitTimer/waitingTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Consume Timer
|
//Consume Timer
|
||||||
if(status=="consuming") //Consuming mug if there's one and reached destination
|
else if(status=="consuming") //Consuming mug if there's one and reached destination
|
||||||
{
|
{
|
||||||
consumeTimer -= Time.deltaTime;
|
consumeTimer -= Time.deltaTime;
|
||||||
if(consumeTimer < 0) //Finished consuming mug ?
|
if(consumeTimer < 0) //Finished consuming mug ?
|
||||||
|
@ -190,11 +223,12 @@ public class Client_controller : MonoBehaviour, IUsable
|
||||||
|
|
||||||
//Leave tavern
|
//Leave tavern
|
||||||
status = "leaving";
|
status = "leaving";
|
||||||
agent.SetDestination(ClientManager.Instance.assignTarget(agent.destination, true)); //Request next target
|
assigedPos = ClientManager.Instance.assignTarget(assigedPos, true); //Request leaving target
|
||||||
|
agent.SetDestination(assigedPos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(status=="leaving" && !agent.pathPending && agent.remainingDistance==0)
|
else if(status=="leaving" && !agent.pathPending && agent.remainingDistance==0)
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
8
Assets/Scripts/Events.meta
Normal file
8
Assets/Scripts/Events.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 026890d1556d5ae40adefad79d1eb3c4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
92
Assets/Scripts/Events/HardObstacle.cs
Normal file
92
Assets/Scripts/Events/HardObstacle.cs
Normal file
|
@ -0,0 +1,92 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
//Define the behavior of a hard obstacle (Block movement)
|
||||||
|
[RequireComponent(typeof(Animator))]
|
||||||
|
[RequireComponent(typeof(Collider2D))]
|
||||||
|
[RequireComponent(typeof(NavMeshObstacle))]
|
||||||
|
public class HardObstacle : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
float lifeTime = -1.0f; //Time before self-destruct (Negative value to prevent self-destruct)
|
||||||
|
float lifeTimer;
|
||||||
|
|
||||||
|
List<Client_controller> angryClients = new List<Client_controller>(); //Clients in the fight
|
||||||
|
|
||||||
|
Collider2D ObsCollider;
|
||||||
|
NavMeshObstacle Obstacle;
|
||||||
|
// SpriteRenderer ObsRenderer;
|
||||||
|
Animator animator;
|
||||||
|
|
||||||
|
bool gameRunning = true;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
lifeTimer=lifeTime;
|
||||||
|
|
||||||
|
ObsCollider = GetComponent<Collider2D>();
|
||||||
|
|
||||||
|
Obstacle = GetComponent<NavMeshObstacle>();
|
||||||
|
Obstacle.enabled=false; //Don't block movement before client entounter
|
||||||
|
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
animator.SetBool("active fight", false); //Disable animation before client encounter
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(animator.GetBool("active fight") && lifeTimer>0)
|
||||||
|
{
|
||||||
|
lifeTimer -= Time.deltaTime;
|
||||||
|
if(lifeTimer<0)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
Client_controller newClient = other.GetComponent<Client_controller>();
|
||||||
|
if(newClient!=null && !angryClients.Contains(newClient))
|
||||||
|
{
|
||||||
|
if(newClient.status!="event") //Make sure to set right status
|
||||||
|
newClient.assignToEvent(gameObject.transform.position);
|
||||||
|
angryClients.Add(newClient);
|
||||||
|
// Debug.Log("New fighting client. Current nb : "+angryClients.Count);
|
||||||
|
|
||||||
|
if(angryClients.Count>1)//Start fight
|
||||||
|
{
|
||||||
|
foreach(Client_controller client in angryClients) //Turn off client (to merge for a fight)
|
||||||
|
client.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
animator.SetBool("active fight", true);
|
||||||
|
|
||||||
|
//Block movement
|
||||||
|
Obstacle.enabled=true;
|
||||||
|
ObsCollider.isTrigger=false; //Trigger becoming solid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if(gameRunning) //Only apply if game is still running
|
||||||
|
foreach(Client_controller client in angryClients) //Clients return to their previous behavior
|
||||||
|
{
|
||||||
|
client.gameObject.SetActive(true);
|
||||||
|
client.assignToEvent(); //Restore previous behavior
|
||||||
|
}
|
||||||
|
|
||||||
|
EventManager.Instance.destroyEvent(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
gameRunning=false;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Events/HardObstacle.cs.meta
Normal file
11
Assets/Scripts/Events/HardObstacle.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bcb4ca5242cefc4bb06adff707d9c5f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -2,7 +2,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
//Define the behavior of a soft obstacle
|
//Define the behavior of a soft obstacle (Slow movement and chance of falling)
|
||||||
//TODO : Effect on clients ? (Lower Tips/Repu ?)
|
//TODO : Effect on clients ? (Lower Tips/Repu ?)
|
||||||
[RequireComponent(typeof(Collider2D))]
|
[RequireComponent(typeof(Collider2D))]
|
||||||
public class SoftObstacle : MonoBehaviour
|
public class SoftObstacle : MonoBehaviour
|
||||||
|
@ -13,7 +13,7 @@ public class SoftObstacle : MonoBehaviour
|
||||||
float mvtSlow = 1.0f; //Scale of movement slowdown (1.0f = no change).
|
float mvtSlow = 1.0f; //Scale of movement slowdown (1.0f = no change).
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
float lifeTime = 3.0f; //Time to consume currentMug
|
float lifeTime = -1.0f; //Time before self-destruct (Negative value to prevent self-destruct)
|
||||||
float lifeTimer;
|
float lifeTimer;
|
||||||
|
|
||||||
Tavernkeeper_controller player;
|
Tavernkeeper_controller player;
|
||||||
|
@ -27,10 +27,13 @@ public class SoftObstacle : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
lifeTimer -= Time.deltaTime;
|
if(lifeTimer>0)
|
||||||
if(lifeTimer<0)
|
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
lifeTimer -= Time.deltaTime;
|
||||||
|
if(lifeTimer<0)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//TODO : Trigger falling animation on tavernkeeper
|
//TODO : Trigger falling animation on tavernkeeper
|
|
@ -36,9 +36,15 @@ public sealed class ClientManager : MonoBehaviour
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
string ClientRessourceFolder = "Clients";
|
string ClientRessourceFolder = "Clients";
|
||||||
private Object[] clients;
|
private Object[] clientsPrefab;
|
||||||
GameObject ClientContainer = null;
|
GameObject ClientContainer = null;
|
||||||
List<int> clientIDs = new List<int>();
|
|
||||||
|
private List<GameObject> _clientList = new List<GameObject>();
|
||||||
|
public List<GameObject> clientList
|
||||||
|
{
|
||||||
|
get{return _clientList;}
|
||||||
|
private set{_clientList=value;}
|
||||||
|
}
|
||||||
|
|
||||||
Vector2 spawnPoint;
|
Vector2 spawnPoint;
|
||||||
Dictionary<Vector2, bool> targets_dict; //Dict with target and wether they're taken by a client
|
Dictionary<Vector2, bool> targets_dict; //Dict with target and wether they're taken by a client
|
||||||
|
@ -49,13 +55,14 @@ public sealed class ClientManager : MonoBehaviour
|
||||||
//Return wether a new client was created
|
//Return wether a new client was created
|
||||||
public bool clientRequest(float SpawnChance=100.0f)
|
public bool clientRequest(float SpawnChance=100.0f)
|
||||||
{
|
{
|
||||||
if(Random.Range(0.0f, 99.9f)<SpawnChance && clientIDs.Count<nbMaxClients && targets_dict.ContainsValue(false))
|
if(Random.Range(0.0f, 99.9f)<SpawnChance && clientList.Count<nbMaxClients && targets_dict.ContainsValue(false))
|
||||||
{
|
{
|
||||||
int prefabChoice = Random.Range(0, clients.Length);
|
int prefabChoice = Random.Range(0, clientsPrefab.Length);
|
||||||
GameObject newClient = Instantiate((GameObject)clients[prefabChoice], spawnPoint, Quaternion.identity, ClientContainer.transform); //Instantiate new client inside ClientManager
|
GameObject newClient = Instantiate((GameObject)clientsPrefab[prefabChoice], spawnPoint, Quaternion.identity, ClientContainer.transform); //Instantiate new client inside ClientManager
|
||||||
clientIDs.Add(newClient.GetInstanceID()); //Save ID
|
|
||||||
// Debug.Log(newClient.GetInstanceID());
|
// Debug.Log(newClient.GetInstanceID());
|
||||||
newClient.name = newClient.name.Split('(')[0]+clientIDs[clientIDs.Count-1]; //Rename new client
|
newClient.name = newClient.name.Split('(')[0]+newClient.GetInstanceID(); //Rename new client
|
||||||
|
|
||||||
|
clientList.Add(newClient); //Save client ref
|
||||||
|
|
||||||
// clientSpawnTimer=Random.Range(1.0f, maxTimeNewClients); //Need more random ?
|
// clientSpawnTimer=Random.Range(1.0f, maxTimeNewClients); //Need more random ?
|
||||||
// clientSpawnReady=false;
|
// clientSpawnReady=false;
|
||||||
|
@ -75,7 +82,7 @@ public sealed class ClientManager : MonoBehaviour
|
||||||
//Destroy a client
|
//Destroy a client
|
||||||
public void clientLeave(GameObject client)
|
public void clientLeave(GameObject client)
|
||||||
{
|
{
|
||||||
clientIDs.Remove(client.GetInstanceID());
|
clientList.Remove(client);
|
||||||
// Debug.Log(client.name+" destroyed"+clientIDs.Count);
|
// Debug.Log(client.name+" destroyed"+clientIDs.Count);
|
||||||
|
|
||||||
//Prevent immediate spawn of a new client after one leaving
|
//Prevent immediate spawn of a new client after one leaving
|
||||||
|
@ -156,15 +163,15 @@ public sealed class ClientManager : MonoBehaviour
|
||||||
// Instantiate(guid, spawnPosition, Quaternion.identity);
|
// Instantiate(guid, spawnPosition, Quaternion.identity);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
clients = Resources.LoadAll(ClientRessourceFolder);
|
clientsPrefab = Resources.LoadAll(ClientRessourceFolder);
|
||||||
|
|
||||||
// foreach (var c in clients)
|
// foreach (var c in clients)
|
||||||
// {
|
// {
|
||||||
// Debug.Log(gameObject.name+" : "+c.name + " loaded");
|
// Debug.Log(gameObject.name+" : "+c.name + " loaded");
|
||||||
// }
|
// }
|
||||||
if (clients.Length<nbMaxClients)
|
if (clientsPrefab.Length<nbMaxClients)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("ClientManager doesn't have enough client prefab to manage unique MaxClients : "+clients.Length+"/"+nbMaxClients);
|
Debug.LogWarning("ClientManager doesn't have enough client prefab to manage unique MaxClients : "+clientsPrefab.Length+"/"+nbMaxClients);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load Client spawn point //
|
// Load Client spawn point //
|
||||||
|
|
|
@ -24,9 +24,10 @@ public sealed class EventManager : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
float SpawnRange = 1.0f; //Range of an event spawn from its origin (real max distance = 2*range)
|
float SpawnRange = 1.0f; //Range of an event spawn from its origin (real max distance = 2*range)
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
int nbMaxEvents = 1; //Maximum active clients
|
float spawnChance = 100.0f; //Probability of an event to spawn (%)
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
float spawnChance = 100.0f; //Probability of an event to spawn
|
int maxSoftObs = 1, maxHardObs = 1; //Maximum active events
|
||||||
|
|
||||||
// [SerializeField]
|
// [SerializeField]
|
||||||
// float eventSpawnTimer = 0.5f; //Intial time before first spawn (pseudo-random after that)
|
// float eventSpawnTimer = 0.5f; //Intial time before first spawn (pseudo-random after that)
|
||||||
// [SerializeField]
|
// [SerializeField]
|
||||||
|
@ -34,46 +35,68 @@ public sealed class EventManager : MonoBehaviour
|
||||||
// bool eventSpawnReady = false;
|
// bool eventSpawnReady = false;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
string EventRessourceFolder = "Events"; //Ressource folder w/ events prefabs
|
string SoftObsRessourceFolder = "Events/SoftObstacles", HardObsRessourceFolder = "Events/HardObstacles"; //Ressource folder w/ events prefabs
|
||||||
private Object[] events;
|
private Dictionary<string,Object[]> eventPrefabs = new Dictionary<string,Object[]>();
|
||||||
GameObject EventContainer=null;
|
GameObject EventContainer=null;
|
||||||
List<int> eventIDs = new List<int>(); //List of active event ID
|
|
||||||
|
|
||||||
|
//List of active event ID
|
||||||
|
List<GameObject> softObsList = new List<GameObject>();
|
||||||
|
List<GameObject> hardObsList = new List<GameObject>();
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
float coroutineRefreshRate = 1.0f; //Time (s) before refreshing a coroutine
|
||||||
private Dictionary<int,IEnumerator> coroutines= new Dictionary<int,IEnumerator>(); //Dict of EventManager coroutines associated to each client ID
|
private Dictionary<int,IEnumerator> coroutines= new Dictionary<int,IEnumerator>(); //Dict of EventManager coroutines associated to each client ID
|
||||||
|
|
||||||
//Spawn an event near position with a probability of spawnChance%
|
//Spawn an event near position with a probability of spawnChance%
|
||||||
public void spawnEvent(Vector2 position, float spawnChance = 100.0f)
|
public void spawnSoftObs(Vector2 position, float spawnChance = 100.0f)
|
||||||
{
|
{
|
||||||
Vector3 spawnPoint;
|
Vector3 spawnPoint;
|
||||||
if (Random.Range(0.0f, 99.9f)<spawnChance && eventIDs.Count<nbMaxEvents && RandomPoint(position, SpawnRange, out spawnPoint))
|
if (Random.Range(0.0f, 99.9f)<spawnChance && softObsList.Count<maxSoftObs && RandomPoint(position, SpawnRange, out spawnPoint))
|
||||||
{
|
{
|
||||||
// Debug.DrawRay(spawnPoint, Vector3.up, Color.blue, 2.0f);
|
// Debug.DrawRay(spawnPoint, Vector3.up, Color.blue, 2.0f);
|
||||||
int prefabChoice = Random.Range(0, events.Length);
|
int prefabChoice = Random.Range(0, eventPrefabs["soft"].Length);
|
||||||
GameObject newEvent = Instantiate((GameObject)events[prefabChoice], spawnPoint, Quaternion.identity, EventContainer.transform); //Instantiate new event inside ClientManager
|
GameObject newEvent = Instantiate((GameObject)eventPrefabs["soft"][prefabChoice], spawnPoint, Quaternion.identity, EventContainer.transform); //Instantiate new event inside ClientManager
|
||||||
eventIDs.Add(newEvent.GetInstanceID()); //Save ID
|
softObsList.Add(newEvent); //Save event to list
|
||||||
newEvent.name = newEvent.name.Split('(')[0]+eventIDs[eventIDs.Count-1]; //Rename new client
|
newEvent.name = newEvent.name.Split('(')[0]+newEvent.GetInstanceID(); //Rename new event
|
||||||
|
|
||||||
// eventSpawnTimer=Random.Range(1.0f, maxTimeNewEvents); //Need more random ?
|
// eventSpawnTimer=Random.Range(1.0f, maxTimeNewEvents); //Need more random ?
|
||||||
// eventSpawnReady=false;
|
// eventSpawnReady=false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void spawnHardObs(List<Client_controller> targetClients, Vector2 position, float spawnChance = 100.0f)
|
||||||
|
{
|
||||||
|
//TODO: Orienté client vers event + prefab
|
||||||
|
Vector3 spawnPoint;
|
||||||
|
if (Random.Range(0.0f, 99.9f)<spawnChance && hardObsList.Count<maxHardObs && RandomPoint(position, SpawnRange, out spawnPoint))
|
||||||
|
{
|
||||||
|
// Debug.DrawRay(spawnPoint, Vector3.up, Color.blue, 2.0f);
|
||||||
|
int prefabChoice = Random.Range(0, eventPrefabs["hard"].Length);
|
||||||
|
GameObject newEvent = Instantiate((GameObject)eventPrefabs["hard"][prefabChoice], spawnPoint, Quaternion.identity, EventContainer.transform); //Instantiate new event inside ClientManager
|
||||||
|
hardObsList.Add(newEvent); //Save event to list
|
||||||
|
newEvent.name = newEvent.name.Split('(')[0]+newEvent.GetInstanceID(); //Rename new event
|
||||||
|
|
||||||
|
foreach(Client_controller client in targetClients)
|
||||||
|
client.assignToEvent(spawnPoint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//Remove an event from the EventManager
|
//Remove an event from the EventManager
|
||||||
public void destroyEvent(GameObject eventObj)
|
public void destroyEvent(GameObject eventObj)
|
||||||
{
|
{
|
||||||
eventIDs.Remove(eventObj.GetInstanceID());
|
softObsList.Remove(eventObj);
|
||||||
|
hardObsList.Remove(eventObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Start an event coroutine for client
|
//Start an event coroutine for client
|
||||||
public void startCoroutine(GameObject client)
|
public void startCoroutine(GameObject client)
|
||||||
{
|
{
|
||||||
Debug.Log("EventManager: Start coroutine "+client.name);
|
// Debug.Log("EventManager: Start coroutine "+client.name);
|
||||||
int clientID = client.GetInstanceID();
|
int clientID = client.GetInstanceID();
|
||||||
|
|
||||||
if(coroutines.ContainsKey(clientID)) //Stop previous coroutine of the client
|
if(coroutines.ContainsKey(clientID)) //Stop previous coroutine of the client
|
||||||
StopCoroutine(coroutines[clientID]);
|
StopCoroutine(coroutines[clientID]);
|
||||||
|
|
||||||
IEnumerator newCoroutine = clientCoroutine(client.transform.position);
|
IEnumerator newCoroutine = clientCoroutine(client);
|
||||||
coroutines[clientID]=newCoroutine;
|
coroutines[clientID]=newCoroutine;
|
||||||
StartCoroutine(newCoroutine);
|
StartCoroutine(newCoroutine);
|
||||||
}
|
}
|
||||||
|
@ -85,22 +108,77 @@ public sealed class EventManager : MonoBehaviour
|
||||||
|
|
||||||
if(coroutines.ContainsKey(clientID))
|
if(coroutines.ContainsKey(clientID))
|
||||||
{
|
{
|
||||||
Debug.Log("EventManager: Stop coroutine "+client.name);
|
// Debug.Log("EventManager: Stop coroutine "+client.name);
|
||||||
StopCoroutine(coroutines[clientID]);
|
StopCoroutine(coroutines[clientID]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//InvokeRepeating() is another option
|
//InvokeRepeating() is another option
|
||||||
//Coroutine to be started in a parallel process.
|
//Coroutine to be started in a parallel process.
|
||||||
private IEnumerator clientCoroutine(Vector2 position)
|
private IEnumerator clientCoroutine(GameObject clientObj)
|
||||||
{
|
{
|
||||||
|
Client_controller client = clientObj.GetComponent<Client_controller>();
|
||||||
while(EventManager.Instance!=null){
|
while(EventManager.Instance!=null){
|
||||||
if(GameSystem.Instance.serviceOpen)
|
if(GameSystem.Instance.serviceOpen)
|
||||||
EventManager.Instance.spawnEvent(position, spawnChance);
|
{
|
||||||
yield return new WaitForSeconds(1.0f); //Called every second
|
//Try to spawn softObs or hardObs randomly
|
||||||
|
if(Random.value<0.5 && client.status=="consuming")
|
||||||
|
EventManager.Instance.spawnSoftObs(clientObj.transform.position, spawnChance);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
List<GameObject> otherClients = findNearClients(clientObj, 1.0f);
|
||||||
|
if(otherClients.Count>0)
|
||||||
|
{
|
||||||
|
foreach(GameObject ocl in otherClients)
|
||||||
|
Debug.DrawLine(clientObj.transform.position, ocl.transform.position, Color.red, coroutineRefreshRate);
|
||||||
|
// Debug.Log("Clients near");
|
||||||
|
|
||||||
|
GameObject tgtClient = otherClients[Random.Range(0, otherClients.Count)];
|
||||||
|
//TODO : Compute spawnChance w/ clients happiness
|
||||||
|
Vector2 eventPos=(clientObj.transform.position+tgtClient.transform.position)/2; //Event pos between clients
|
||||||
|
List<Client_controller> targetClients = new List<Client_controller>(){client, tgtClient.GetComponent<Client_controller>()};
|
||||||
|
EventManager.Instance.spawnHardObs(targetClients, eventPos, spawnChance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(coroutineRefreshRate); //Called every coroutineRefreshRate second
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Return the list of other clients in range of client. The client in event status are ignored.
|
||||||
|
List<GameObject> findNearClients(GameObject client, float range)
|
||||||
|
{
|
||||||
|
List<GameObject> res = new List<GameObject>();
|
||||||
|
List<GameObject> clientList = ClientManager.Instance.clientList;
|
||||||
|
Vector3 originPos = client.transform.position;
|
||||||
|
Vector3 otherPos;
|
||||||
|
foreach(GameObject cl in clientList)
|
||||||
|
{
|
||||||
|
otherPos=cl.transform.position;
|
||||||
|
if(Vector2.Distance(originPos, otherPos)<range && originPos!=otherPos)
|
||||||
|
if(cl.GetComponent<Client_controller>().status!="event")//Ignore clients already in event status
|
||||||
|
res.Add(cl);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Try to find a random point on NavMesh inside a range circle. A result would at a maximum distance of 2*range.
|
||||||
|
bool RandomPoint(Vector3 center, float range, out Vector3 result)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 50; i++)
|
||||||
|
{
|
||||||
|
Vector3 randomPoint = center + (Vector3)Random.insideUnitCircle * range;
|
||||||
|
NavMeshHit hit;
|
||||||
|
if (NavMesh.SamplePosition(randomPoint, out hit, range, NavMesh.AllAreas))
|
||||||
|
{
|
||||||
|
result = hit.position;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
result = Vector3.zero;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
//Awake is called when the script instance is being loaded.
|
//Awake is called when the script instance is being loaded.
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
@ -116,10 +194,15 @@ public sealed class EventManager : MonoBehaviour
|
||||||
if (EventContainer is null)
|
if (EventContainer is null)
|
||||||
throw new System.Exception("No EventManager found under GameSystem");
|
throw new System.Exception("No EventManager found under GameSystem");
|
||||||
|
|
||||||
events = Resources.LoadAll(EventRessourceFolder);
|
eventPrefabs["soft"] = Resources.LoadAll(SoftObsRessourceFolder);
|
||||||
if (events.Length==0)
|
eventPrefabs["hard"] = Resources.LoadAll(HardObsRessourceFolder);
|
||||||
|
if (eventPrefabs["soft"].Length==0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("EventManager didn't find events prefab in ressource folder : "+EventRessourceFolder);
|
Debug.LogWarning("EventManager didn't find events prefab in ressource folder : "+SoftObsRessourceFolder);
|
||||||
|
}
|
||||||
|
if (eventPrefabs["hard"].Length==0)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("EventManager didn't find events prefab in ressource folder : "+HardObsRessourceFolder);
|
||||||
}
|
}
|
||||||
|
|
||||||
ready = true;
|
ready = true;
|
||||||
|
@ -146,21 +229,4 @@ public sealed class EventManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Try to find a random point on NavMesh inside a range circle. A result would at a maximum distance of 2*range.
|
|
||||||
bool RandomPoint(Vector3 center, float range, out Vector3 result)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 50; i++)
|
|
||||||
{
|
|
||||||
Vector3 randomPoint = center + (Vector3)Random.insideUnitCircle * range;
|
|
||||||
NavMeshHit hit;
|
|
||||||
if (NavMesh.SamplePosition(randomPoint, out hit, range, NavMesh.AllAreas))
|
|
||||||
{
|
|
||||||
result = hit.position;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
result = Vector3.zero;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
[RequireComponent(typeof(Animator))]
|
[RequireComponent(typeof(Animator))]
|
||||||
public class Tavernkeeper_controller : MonoBehaviour
|
public class Tavernkeeper_controller : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
8
Assets/Scripts/Workshops.meta
Normal file
8
Assets/Scripts/Workshops.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 18d1386fcf79908469f9c3aa3ab835b6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -11,7 +11,7 @@ NavMeshProjectSettings:
|
||||||
cost: 1
|
cost: 1
|
||||||
- name: Jump
|
- name: Jump
|
||||||
cost: 2
|
cost: 2
|
||||||
- name:
|
- name: No Event
|
||||||
cost: 1
|
cost: 1
|
||||||
- name:
|
- name:
|
||||||
cost: 1
|
cost: 1
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue