Update Event system + Add basic HardObstacle
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ca8790bb19
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39 changed files with 1248 additions and 69 deletions
82
Assets/Scripts/Workshops/Cleaning_workshop.cs
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82
Assets/Scripts/Workshops/Cleaning_workshop.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a cleaning workshop
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public class Cleaning_workshop : Workshop
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{
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List<GameObject> stock = new List<GameObject>(); //List of mug in workshop
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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public override bool use(GameObject userObject)
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{
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if(userObject != null)
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{
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//TODO : Gérer grabable autre que Mug
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if(userObject.tag=="Grabable")
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{
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//Stock and empty mug
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Mug mug = userObject.GetComponent<Mug>();
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if (mug!= null)
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{
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Debug.Log(userObject.name+ " stocked in "+gameObject.name);
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mug.take();
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stock.Add(userObject);
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return true; //Object taken
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}
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}
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else if(userObject.tag=="Player" && prepTimer<prepTime && currentMug != null) //Prepare currentMug
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{
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continueUse(userObject);
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}
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else if(userObject.tag=="Player" && prepTimer>=prepTime) //Give tavernkeeper currentMug if cleaned
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{
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Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
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Mug mug = currentMug.GetComponent<Mug>();
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if(player!=null && mug !=null)
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{
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Debug.Log(gameObject.name+" give "+currentMug.name+" to "+userObject.name);
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//Clean mug
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mug.dirty=false;
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//Give mug
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player.grab(currentMug);
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currentMug=null;
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UIPrepTimer.gameObject.SetActive(false); //Turn off UI prep timer
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}
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}
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}
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return false;
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}
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// Update is called once per frame
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void Update()
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{
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if(currentMug!=null)
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Debug.Log(stock.Count+ " - CurrentMug: "+currentMug.name+" "+currentMug.GetComponent<Mug>().dirty);
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//Set current mug if there's stock
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if(currentMug is null && stock.Count>0)
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{
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currentMug=stock[0];
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stock.RemoveAt(0);
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Mug mug = currentMug.GetComponent<Mug>();
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if(mug.content != null)//Empty mug
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{
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mug.consume();
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prepTimer=0.0f;
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}
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else if(!mug.dirty)//Mug already clean
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prepTimer=prepTime;
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if(UIPrepTimer != null) //Display UI prep timer
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{
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UIPrepTimer.SetValue(prepTimer/prepTime);
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// UIPrepTimer.DisplayIcon(false);
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UIPrepTimer.gameObject.SetActive(true);
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}
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}
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}
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}
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11
Assets/Scripts/Workshops/Cleaning_workshop.cs.meta
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11
Assets/Scripts/Workshops/Cleaning_workshop.cs.meta
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fileFormatVersion: 2
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guid: faa67d8085483414c947fc626db5d950
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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105
Assets/Scripts/Workshops/Production_workshop.cs
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105
Assets/Scripts/Workshops/Production_workshop.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a production workshop
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public class Production_workshop : Workshop
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{
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// public float prepTime = 2.0f; //Time for preparation of product
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public string product_name;
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public int product_value;
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public Sprite product_sprite;
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public int initial_stock = 5;
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private int stock; //Current stock
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public int Stock{ //stock property
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get{return stock;}
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set{
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StockManager.Instance.updateStock(product_name, value-stock);
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stock = Mathf.Abs(value);
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}
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} //Stock of product
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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public override bool use(GameObject userObject)
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{
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if(userObject != null)
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{
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// Debug.Log(userObject.tag);
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//TODO : Gérer Grabable qui ne sont pas des mugs ?
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if(userObject.tag=="Grabable" && currentMug is null) //Try to stock Mug into workshop
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{
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Mug mug = userObject.GetComponent<Mug>();
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if (mug!= null && mug.content is null && !mug.dirty && Stock>0) //Mug clean & empty + remaining stock in workshop
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{
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Debug.Log(userObject.name+ " stocked in "+gameObject.name);
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mug.take();
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currentMug=userObject;
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if(UIPrepTimer != null) //Display UI prep timer
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{
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prepTimer=0.0f;
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UIPrepTimer.SetValue(prepTimer/prepTime);
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UIPrepTimer.DisplayIcon(product_sprite);
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UIPrepTimer.gameObject.SetActive(true);
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}
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return true; //Object taken
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}
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else
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{
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Debug.Log(userObject.name+" cannot be filled with "+product_name+ " -stock:"+Stock);
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}
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}
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else if(userObject.tag=="Player" && prepTimer<prepTime && currentMug != null) //Prepare currentMug
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{
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continueUse(userObject);
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}
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else if(userObject.tag=="Player" && prepTimer>=prepTime) //Give tavernkeeper currentMug if finished preparation
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{
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Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
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Mug mug = currentMug.GetComponent<Mug>();
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if(player!=null && mug !=null)
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{
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Debug.Log(gameObject.name+" give "+currentMug.name+" filled with "+product_name+" to "+userObject.name);
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//Fill mug
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mug.fill(new Consumable(product_name,product_value,product_sprite));
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Stock--;
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UIPrepTimer.gameObject.SetActive(false); //Turn off UI prep timer
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//Give mug
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player.grab(currentMug);
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currentMug=null;
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}
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}
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}
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else
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Debug.LogWarning(gameObject.name+" doesn't handle : "+userObject);
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return false; //Object not taken
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}
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start(); //Call workshop Start
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stock = initial_stock; //Using stock instead of Stock to skip set property
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StockManager.Instance.registerWorkshop(this);
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}
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void OnEnable()
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{
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StockManager.Instance.registerWorkshop(this);
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}
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void OnDisable()
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{
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StockManager.Instance.removeWorkshop(this);
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}
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void OnDestroy()
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{
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StockManager.Instance.removeWorkshop(this);
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}
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}
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11
Assets/Scripts/Workshops/Production_workshop.cs.meta
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11
Assets/Scripts/Workshops/Production_workshop.cs.meta
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fileFormatVersion: 2
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guid: fcf63a52df2d5404e8f76b4e989d7360
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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72
Assets/Scripts/Workshops/Workshop.cs
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72
Assets/Scripts/Workshops/Workshop.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Define the behavior of a workshop
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//TODO : Only stock Component instead of GameObject in currentMug ?
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[RequireComponent(typeof(Collider2D))]
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public abstract class Workshop : MonoBehaviour, IUsable
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{
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protected GameObject currentMug = null; //Mug currently stocked in workshop
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public float prepTime = 2.0f; //Time for preparation of product
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protected float prepTimer= 0.0f;
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public UITimer UIPrepTimer = null; //Script of the UI display
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protected bool playerInteracting = false; //Wether the player is interacting w/ the workshop
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protected float interactionCd = 0.0f; //Time to consider the interaction stopped
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public float interactionSmoothing = 0.0f; //% of action_cd added to the interaction CD for smooth continued interaction
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protected float cdTimer = 0.0f;
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//Handle objects interactions w/ Workshop
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//Return wether the object is taken from tavernkeeper
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public abstract bool use(GameObject userObject);
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//Handle continuous interaction w/ Workshop
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protected void continueUse(GameObject userObject)
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{
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Debug.Log(gameObject.name+" still used by "+userObject.name);
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if(interactionCd<0.01f) //No interaction CD => Try to set it up
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{
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Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
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if(player != null)
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interactionCd=player.action_cd*(1.0f+interactionSmoothing); //=action_cd+ interactionSmoothing(%) action_cd (for smooth continued interaction)
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else
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Debug.LogWarning(userObject.name+" cannot have a continuous interaction on "+gameObject.name);
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}
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playerInteracting = true; //Set interaction indicator
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cdTimer = interactionCd; //Reset Interaction CD
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}
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// Start is called before the first frame update
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protected virtual void Start()
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{
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if(gameObject.layer != LayerMask.NameToLayer("Interactions"))
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Debug.LogWarning(gameObject.name+" layer should be set to 'Interactions' to work properly");
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if(gameObject.tag != "Usable")
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Debug.LogWarning(gameObject.name+" tag should be set to 'Usable' to work properly");
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if(UIPrepTimer is null)
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Debug.LogWarning(gameObject.name+" doesn't have a UIPrepTimer set");
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else
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UIPrepTimer.gameObject.SetActive(false);
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}
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//LateUpdate is called after classic Updates
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protected virtual void LateUpdate()
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{
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if(playerInteracting)
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{
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//Continue Preparation
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if(prepTimer<prepTime) //Update UI Prep timer
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{
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prepTimer+=Time.deltaTime;
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if(UIPrepTimer != null)
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UIPrepTimer.SetValue(prepTimer/prepTime);
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}
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//Update interaction CD
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cdTimer-=Time.deltaTime;
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if (cdTimer<0)
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playerInteracting=false; //Reset interaction indicator
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}
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}
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}
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11
Assets/Scripts/Workshops/Workshop.cs.meta
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11
Assets/Scripts/Workshops/Workshop.cs.meta
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fileFormatVersion: 2
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guid: 5e4020837a3c5214f90b5688a1e4faa2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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