Factorisation des interactions IGrabable

This commit is contained in:
Antoine H 2020-12-09 15:41:56 +01:00
parent c254d73103
commit eacf4f2711
7 changed files with 76 additions and 44 deletions

View file

@ -11,31 +11,43 @@ public class Workshop : MonoBehaviour
public Sprite product_sprite;
public float prepTime = 2.0f; //Time for preparation of product
public int stock = 5; //Stock of product
// GameObject currentMug = null; //Mug currently stocked in workshop
GameObject currentMug = null; //Mug currently stocked in workshop
//Handle objects interactions w/ Workshop
//Return wether the object is taken from tavernkeeper
public bool use(GameObject object_used)
public bool use(GameObject userObject)
{
if(object_used != null && object_used.tag=="Mug")
if(userObject != null)
{
Mug mug = object_used.GetComponent<Mug>();
if (mug!= null && mug.content is null && !mug.dirty && stock>0) //Mug clean & empty + remaining stock in workshop
if(userObject.tag=="Mug")
{
Debug.Log(gameObject.name+" fill "+object_used.name+ " with "+product_name);
mug.fill(new Consumable(product_name,product_value,product_sprite));
stock--;
Mug mug = userObject.GetComponent<Mug>();
if (mug!= null && mug.content is null && !mug.dirty && stock>0) //Mug clean & empty + remaining stock in workshop
{
Debug.Log(gameObject.name+" fill "+userObject.name+ " with "+product_name);
mug.fill(new Consumable(product_name,product_value,product_sprite));
stock--;
return false;
}
else
{
Debug.Log(userObject.name+" cannot be filled with "+product_name+ " -stock:"+stock);
return false;
}
}
else if(userObject.tag=="Player" && currentMug != null) //Give tavernkeeper currentMug
{
Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
return false;
}
else
{
Debug.Log(object_used.name+" cannot be filled with "+product_name+ " -stock:"+stock);
return false;
}
}
else
{
Debug.Log(gameObject.name+" doesn't handle : "+object_used);
Debug.Log(gameObject.name+" doesn't handle : "+userObject);
return false;
}
}