Force awakening if needed for Singleton
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4 changed files with 15 additions and 10 deletions
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@ -3,16 +3,18 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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//Define the system managing the clients. (Singleton)
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//TODO: Switch to a registering approach for clients
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public sealed class ClientManager : MonoBehaviour
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{
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public static string ClientManager_path="/GameSystem/ClientManager";
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//Singleton
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private static ClientManager _instance=null;
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public static ClientManager Instance { get
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{
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if(_instance is null)
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Debug.LogError("Missing ClientManager instance");
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if(_instance is null) //Force Awakening if needed
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GameObject.Find(ClientManager_path).GetComponent<ClientManager>().Awake();
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return _instance;
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}
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}
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@ -139,7 +141,7 @@ public sealed class ClientManager : MonoBehaviour
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if(!ready)
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{
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ClientContainer = GameObject.Find("/GameSystem/ClientManager");
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ClientContainer = GameObject.Find(ClientManager_path);
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if (ClientContainer is null)
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throw new System.Exception("No ClientManager found under GameSystem");
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