First Reward system (Gold)
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5 changed files with 33 additions and 6 deletions
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@ -14,6 +14,20 @@ public sealed class GameSystem : MonoBehaviour
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float slowScale = 0.5f; //Default scale for slow mode
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private float fixedDeltaTime;
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//TODO : Effect on gold change
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//Money
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private int _gold;
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public int gold
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{
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get{return _gold;}
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set{
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if(value<0)
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value=0;
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_gold = value;
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Debug.Log("Gold : "+_gold);
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}
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}
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public void startService()
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{
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serviceTimer=serviceTime;
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@ -71,6 +85,7 @@ public sealed class GameSystem : MonoBehaviour
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void Start()
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{
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startService();
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gold=0;
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}
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// Update is called once per frame
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