Add obstacle component for waiting client

This commit is contained in:
Antoine H 2021-01-04 15:34:54 +01:00
parent 772a7b665f
commit 8ba1513020
4 changed files with 64 additions and 7 deletions

View file

@ -14,6 +14,7 @@ GameObject:
- component: {fileID: 5304524770463492234}
- component: {fileID: 5304524770463492233}
- component: {fileID: 8842024822361446808}
- component: {fileID: -7733974610363878313}
m_Layer: 8
m_Name: Oldman
m_TagString: Usable
@ -119,7 +120,7 @@ BoxCollider2D:
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0.0022666454, y: 0.25198603}
m_Offset: {x: 0.0008151531, y: 0.09807843}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0}
@ -130,7 +131,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.44506907, y: 0.50397205}
m_Size: {x: 0.3086362, y: 0.19615686}
m_EdgeRadius: 0
--- !u!114 &5304524770463492233
MonoBehaviour:
@ -168,3 +169,19 @@ NavMeshAgent:
m_BaseOffset: 0.64
m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 4
--- !u!208 &-7733974610363878313
NavMeshObstacle:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5304524770463492230}
m_Enabled: 0
serializedVersion: 3
m_Shape: 1
m_Extents: {x: 0.15, y: 0.1, z: 0.00001}
m_MoveThreshold: 0.1
m_Carve: 1
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 0.1, z: 0}
m_TimeToStationary: 0.5