Quick fix to Cleaning_workshop + working currentMug in Production_workshop + cleaner Logs

This commit is contained in:
Antoine H 2020-12-10 14:58:15 +01:00
parent c8682b208a
commit 825de9e1b1
3 changed files with 33 additions and 25 deletions

View file

@ -31,7 +31,7 @@ public class Tavernkeeper_controller : MonoBehaviour
//Default hand
if(hand is null)
hand = currentHand;
//Test
if(!hand_container.ContainsKey(hand))
{
@ -151,13 +151,13 @@ public class Tavernkeeper_controller : MonoBehaviour
{
if(hand_container[hand] is null) //No object in hands
{
// Debug.Log(gameObject.name+" use "+hit_object.name);
usable.use(gameObject); //Tavernkeeper interacting directly w/ usable
Debug.Log(gameObject.name+" use "+hit_object.name);
}
else if(usable.use(hand_container[hand])) //Interactions w/ object in hands
{
// Debug.Log("Give "+ hand_container[hand].name+" to "+hit_object.name);
//Object taken by usable
// Debug.Log("Give "+ hand_container[hand].name+" to "+hit_object.name);
hand_container[hand]=null;
}
}