First UI Timer

This commit is contained in:
Antoine H 2021-01-06 16:43:08 +01:00
parent cd5b96d5b5
commit 7123c54b1e
11 changed files with 765 additions and 7 deletions

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@ -10,6 +10,7 @@ public sealed class GameSystem : MonoBehaviour
bool serviceOpen = false; bool serviceOpen = false;
float serviceTime = 30.0f; float serviceTime = 30.0f;
float serviceTimer = 0.0f; float serviceTimer = 0.0f;
UITimer UIServiceTimer;
float slowScale = 0.5f; //Default scale for slow mode float slowScale = 0.5f; //Default scale for slow mode
private float fixedDeltaTime; private float fixedDeltaTime;
@ -54,6 +55,16 @@ public sealed class GameSystem : MonoBehaviour
{ {
// Make a copy of the fixedDeltaTime, it defaults to 0.02f, but it can be changed in the editor // Make a copy of the fixedDeltaTime, it defaults to 0.02f, but it can be changed in the editor
this.fixedDeltaTime = Time.fixedDeltaTime; this.fixedDeltaTime = Time.fixedDeltaTime;
GameObject timerObj = GameObject.Find("/UI/Canvas/ServiceTimer");
if(timerObj is null)
{
Debug.LogWarning("No service timer found");
UIServiceTimer=null;
}
else
{
UIServiceTimer=timerObj.GetComponent<UITimer>();
}
} }
// Start is called before the first frame update // Start is called before the first frame update
@ -67,12 +78,17 @@ public sealed class GameSystem : MonoBehaviour
{ {
if(serviceOpen) if(serviceOpen)
{ {
//Update service timer
serviceTimer-= Time.deltaTime; serviceTimer-= Time.deltaTime;
if(UIServiceTimer != null)
UIServiceTimer.SetValue(serviceTimer/serviceTime);
if (serviceTimer < 0) if (serviceTimer < 0)
{ {
serviceOpen = false; serviceOpen = false;
Debug.Log("Service closed"); Debug.Log("Service closed");
} }
//Request new clients
ClientManager.Instance.clientRequest(); ClientManager.Instance.clientRequest();
} }
@ -85,6 +101,9 @@ public sealed class GameSystem : MonoBehaviour
// Debug.Log("Service timer : "+(int)serviceTimer); // Debug.Log("Service timer : "+(int)serviceTimer);
} }
// simple Singleton implementation
//public static GameSystem instance { get; private set; } //Give public access to the instance. But only set from this class
//// Singleton Implementation (https://jlambert.developpez.com/tutoriels/dotnet/implementation-pattern-singleton-csharp/#LIII) //// //// Singleton Implementation (https://jlambert.developpez.com/tutoriels/dotnet/implementation-pattern-singleton-csharp/#LIII) ////
private GameSystem() private GameSystem()
{ {

View file

@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UITimer : MonoBehaviour
{
// public Image mask;
public Image time;
// float originalSize;
void Start()
{
// originalSize = mask.rectTransform.rect.height;
time.color = Color.green;
}
//Value : [0,1]
public void SetValue(float value)
{
if(value>1||value<0)
Debug.LogWarning(gameObject.name+" - Timer value out of range [0,1]: "+value);
//Change time color
if(value>0.66)
time.color = Color.green;
else if(value>0.33)
time.color = Color.yellow;
else
time.color = Color.red;
time.fillAmount = value;
//Change mask size
// mask.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, originalSize * value);
}
}

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