First UI Timer
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11 changed files with 765 additions and 7 deletions
36
Assets/Scripts/UI/UITimer.cs
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36
Assets/Scripts/UI/UITimer.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UITimer : MonoBehaviour
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{
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// public Image mask;
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public Image time;
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// float originalSize;
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void Start()
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{
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// originalSize = mask.rectTransform.rect.height;
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time.color = Color.green;
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}
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//Value : [0,1]
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public void SetValue(float value)
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{
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if(value>1||value<0)
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Debug.LogWarning(gameObject.name+" - Timer value out of range [0,1]: "+value);
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//Change time color
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if(value>0.66)
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time.color = Color.green;
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else if(value>0.33)
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time.color = Color.yellow;
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else
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time.color = Color.red;
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time.fillAmount = value;
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//Change mask size
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// mask.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, originalSize * value);
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}
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}
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11
Assets/Scripts/UI/UITimer.cs.meta
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11
Assets/Scripts/UI/UITimer.cs.meta
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fileFormatVersion: 2
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guid: da748f5c6c44f274786e0947a0c6bbf8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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