First UI Timer
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cd5b96d5b5
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7123c54b1e
11 changed files with 765 additions and 7 deletions
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@ -10,6 +10,7 @@ public sealed class GameSystem : MonoBehaviour
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bool serviceOpen = false;
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float serviceTime = 30.0f;
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float serviceTimer = 0.0f;
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UITimer UIServiceTimer;
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float slowScale = 0.5f; //Default scale for slow mode
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private float fixedDeltaTime;
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@ -54,6 +55,16 @@ public sealed class GameSystem : MonoBehaviour
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{
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// Make a copy of the fixedDeltaTime, it defaults to 0.02f, but it can be changed in the editor
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this.fixedDeltaTime = Time.fixedDeltaTime;
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GameObject timerObj = GameObject.Find("/UI/Canvas/ServiceTimer");
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if(timerObj is null)
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{
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Debug.LogWarning("No service timer found");
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UIServiceTimer=null;
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}
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else
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{
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UIServiceTimer=timerObj.GetComponent<UITimer>();
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}
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}
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// Start is called before the first frame update
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@ -67,12 +78,17 @@ public sealed class GameSystem : MonoBehaviour
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{
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if(serviceOpen)
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{
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//Update service timer
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serviceTimer-= Time.deltaTime;
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if(UIServiceTimer != null)
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UIServiceTimer.SetValue(serviceTimer/serviceTime);
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if (serviceTimer < 0)
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{
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serviceOpen = false;
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Debug.Log("Service closed");
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}
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//Request new clients
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ClientManager.Instance.clientRequest();
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}
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@ -85,6 +101,9 @@ public sealed class GameSystem : MonoBehaviour
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// Debug.Log("Service timer : "+(int)serviceTimer);
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}
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// simple Singleton implementation
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//public static GameSystem instance { get; private set; } //Give public access to the instance. But only set from this class
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//// Singleton Implementation (https://jlambert.developpez.com/tutoriels/dotnet/implementation-pattern-singleton-csharp/#LIII) ////
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private GameSystem()
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{
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