Create Production_workshop.prefab + Start UI display for prep

This commit is contained in:
Antoine H 2021-01-07 19:02:52 +01:00
parent 998cc81e0a
commit 6cce785d2c
8 changed files with 530 additions and 144 deletions

View file

@ -16,6 +16,13 @@ public class Production_workshop : Workshop
//Return wether the object is taken from tavernkeeper
public override bool use(GameObject userObject)
{
if(userObject.tag=="Player")
{
playerInteracting = true; //Set interaction indicator
Debug.Log("Player interacting");
}
if(userObject != null)
{
// Debug.Log(userObject.tag);
@ -27,6 +34,15 @@ public class Production_workshop : Workshop
{
Debug.Log(userObject.name+ " stocked in "+gameObject.name);
currentMug=userObject;
if(UIPrepTimer != null) //Display UI prep timer
{
prepTimer=0.0f;
UIPrepTimer.SetValue(prepTimer/prepTime);
UIPrepTimer.DisplayIcon(product_sprite);
UIPrepTimer.gameObject.SetActive(true);
}
return true; //Object taken
}
else
@ -34,7 +50,7 @@ public class Production_workshop : Workshop
Debug.Log(userObject.name+" cannot be filled with "+product_name+ " -stock:"+stock);
}
}
else if(userObject.tag=="Player" && currentMug != null) //Give tavernkeeper currentMug
else if(prepTimer>=prepTime && userObject.tag=="Player" && currentMug != null) //Give tavernkeeper currentMug if finished preparation
{
Tavernkeeper_controller player = userObject.GetComponent<Tavernkeeper_controller>();
Mug mug = currentMug.GetComponent<Mug>();
@ -44,6 +60,8 @@ public class Production_workshop : Workshop
//Fill mug
mug.fill(new Consumable(product_name,product_value,product_sprite));
stock--;
UIPrepTimer.gameObject.SetActive(false); //Turn off UI prep timer
//Give mug
player.grab(currentMug);
currentMug=null;
@ -51,9 +69,8 @@ public class Production_workshop : Workshop
}
}
else
{
Debug.Log(gameObject.name+" doesn't handle : "+userObject);
}
Debug.LogWarning(gameObject.name+" doesn't handle : "+userObject);
return false; //Object not taken
}
}