Change client spawn logic (coroutine)

This commit is contained in:
Antoine H 2021-01-17 13:39:56 +01:00
parent c41d6af3d1
commit 63e88c3a27
4 changed files with 45 additions and 26 deletions

View file

@ -19,7 +19,8 @@ public sealed class GameSystem : MonoBehaviour
public bool ready = false; //Wether the GameSystems are initialized
//Time
bool serviceOpen = false;
[HideInInspector]
public bool serviceOpen = false;
[SerializeField]
float serviceTime = 30.0f;
float serviceTimer = 0.0f;
@ -75,7 +76,7 @@ public sealed class GameSystem : MonoBehaviour
else
return false;
}
//Awake is called when the script instance is being loaded.
void Awake()
{
@ -129,9 +130,6 @@ public sealed class GameSystem : MonoBehaviour
serviceOpen = false;
Debug.Log("Service closed");
}
//Request new clients
ClientManager.Instance.clientRequest();
}
//Temporary manual slowmode toggle