Fix interactions IGrabable + Ajout interface IUsable
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6 changed files with 33 additions and 6 deletions
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@ -21,6 +21,7 @@ public class Tavernkeeper_controller : MonoBehaviour
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Rigidbody2D rigidbody2d;
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Animator animator;
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//TODO: assigner automatiquement à une autre mains si pleine
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public void grab(GameObject obj, string hand)
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{
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//Test
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@ -145,18 +146,19 @@ public class Tavernkeeper_controller : MonoBehaviour
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}
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else if(hit_object.tag == "Workshop")
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{
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// Debug.Log("Give "+ hand_container[hand].name+" to "+hit_object.name);
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Workshop workshop = hit_object.GetComponent<Workshop>();
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IUsable workshop = hit_object.GetComponent<IUsable>();
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if(workshop!=null)
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{
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if(hand_container[hand] is null) //No object in hands
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{
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workshop.use(gameObject); //Tavernkeeper interacting directly w/ workshop
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Debug.Log(gameObject.name+" use "+hit_object.name);
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}
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else if(workshop.use(hand_container[hand])) //Interactions w/ object in hands
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{
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//Object taken by workshop
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hand_container[hand]=null;
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Debug.Log("Give "+ hand_container[hand].name+" to "+hit_object.name);
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}
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}
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}
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